godot-haskell-0.1.0.0: src/Godot/Core/GodotVisualScriptPropertySet.hs
module Godot.Core.GodotVisualScriptPropertySet where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern CALL_MODE_BASIC_TYPE :: Int
pattern CALL_MODE_BASIC_TYPE = 3
pattern ASSIGN_OP_SHIFT_LEFT :: Int
pattern ASSIGN_OP_SHIFT_LEFT = 6
pattern ASSIGN_OP_DIV :: Int
pattern ASSIGN_OP_DIV = 4
pattern ASSIGN_OP_MOD :: Int
pattern ASSIGN_OP_MOD = 5
pattern CALL_MODE_NODE_PATH :: Int
pattern CALL_MODE_NODE_PATH = 1
pattern ASSIGN_OP_BIT_OR :: Int
pattern ASSIGN_OP_BIT_OR = 9
pattern ASSIGN_OP_SHIFT_RIGHT :: Int
pattern ASSIGN_OP_SHIFT_RIGHT = 7
pattern ASSIGN_OP_NONE :: Int
pattern ASSIGN_OP_NONE = 0
pattern ASSIGN_OP_ADD :: Int
pattern ASSIGN_OP_ADD = 1
pattern ASSIGN_OP_MUL :: Int
pattern ASSIGN_OP_MUL = 3
pattern ASSIGN_OP_SUB :: Int
pattern ASSIGN_OP_SUB = 2
pattern ASSIGN_OP_BIT_AND :: Int
pattern ASSIGN_OP_BIT_AND = 8
pattern CALL_MODE_SELF :: Int
pattern CALL_MODE_SELF = 0
pattern CALL_MODE_INSTANCE :: Int
pattern CALL_MODE_INSTANCE = 2
pattern ASSIGN_OP_BIT_XOR :: Int
pattern ASSIGN_OP_BIT_XOR = 10