godot-haskell-0.1.0.0: src/Godot/Core/GodotViewport.hs
module Godot.Core.GodotViewport where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern CLEAR_MODE_ONLY_NEXT_FRAME :: Int
pattern CLEAR_MODE_ONLY_NEXT_FRAME = 2
pattern DEBUG_DRAW_OVERDRAW :: Int
pattern DEBUG_DRAW_OVERDRAW = 2
pattern UPDATE_ALWAYS :: Int
pattern UPDATE_ALWAYS = 3
pattern RENDER_INFO_MATERIAL_CHANGES_IN_FRAME :: Int
pattern RENDER_INFO_MATERIAL_CHANGES_IN_FRAME = 2
pattern USAGE_3D :: Int
pattern USAGE_3D = 2
pattern MSAA_4X :: Int
pattern MSAA_4X = 2
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_1024 :: Int
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_1024 = 6
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_16 :: Int
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_16 = 3
pattern RENDER_INFO_SHADER_CHANGES_IN_FRAME :: Int
pattern RENDER_INFO_SHADER_CHANGES_IN_FRAME = 3
pattern RENDER_INFO_MAX :: Int
pattern RENDER_INFO_MAX = 6
pattern CLEAR_MODE_NEVER :: Int
pattern CLEAR_MODE_NEVER = 1
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_64 :: Int
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_64 = 4
pattern USAGE_3D_NO_EFFECTS :: Int
pattern USAGE_3D_NO_EFFECTS = 3
pattern RENDER_INFO_OBJECTS_IN_FRAME :: Int
pattern RENDER_INFO_OBJECTS_IN_FRAME = 0
pattern MSAA_2X :: Int
pattern MSAA_2X = 1
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_256 :: Int
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_256 = 5
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_MAX :: Int
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_MAX = 7
pattern UPDATE_DISABLED :: Int
pattern UPDATE_DISABLED = 0
pattern MSAA_DISABLED :: Int
pattern MSAA_DISABLED = 0
pattern DEBUG_DRAW_DISABLED :: Int
pattern DEBUG_DRAW_DISABLED = 0
pattern MSAA_8X :: Int
pattern MSAA_8X = 3
pattern USAGE_2D :: Int
pattern USAGE_2D = 0
pattern RENDER_INFO_VERTICES_IN_FRAME :: Int
pattern RENDER_INFO_VERTICES_IN_FRAME = 1
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED :: Int
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED = 0
pattern DEBUG_DRAW_UNSHADED :: Int
pattern DEBUG_DRAW_UNSHADED = 1
pattern DEBUG_DRAW_WIREFRAME :: Int
pattern DEBUG_DRAW_WIREFRAME = 3
pattern RENDER_INFO_DRAW_CALLS_IN_FRAME :: Int
pattern RENDER_INFO_DRAW_CALLS_IN_FRAME = 5
pattern UPDATE_WHEN_VISIBLE :: Int
pattern UPDATE_WHEN_VISIBLE = 2
pattern CLEAR_MODE_ALWAYS :: Int
pattern CLEAR_MODE_ALWAYS = 0
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_1 :: Int
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_1 = 1
pattern MSAA_16X :: Int
pattern MSAA_16X = 4
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_4 :: Int
pattern SHADOW_ATLAS_QUADRANT_SUBDIV_4 = 2
pattern USAGE_2D_NO_SAMPLING :: Int
pattern USAGE_2D_NO_SAMPLING = 1
pattern UPDATE_ONCE :: Int
pattern UPDATE_ONCE = 1
pattern RENDER_INFO_SURFACE_CHANGES_IN_FRAME :: Int
pattern RENDER_INFO_SURFACE_CHANGES_IN_FRAME = 4
size_changed :: Signal GodotViewport
size_changed = Signal "size_changed"