godot-haskell-0.1.0.0: src/Godot/Core/GodotTree.hs
module Godot.Core.GodotTree where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern DROP_MODE_DISABLED :: Int
pattern DROP_MODE_DISABLED = 0
pattern SELECT_ROW :: Int
pattern SELECT_ROW = 1
pattern SELECT_MULTI :: Int
pattern SELECT_MULTI = 2
pattern DROP_MODE_ON_ITEM :: Int
pattern DROP_MODE_ON_ITEM = 1
pattern DROP_MODE_INBETWEEN :: Int
pattern DROP_MODE_INBETWEEN = 2
pattern SELECT_SINGLE :: Int
pattern SELECT_SINGLE = 0
item_activated :: Signal GodotTree
item_activated = Signal "item_activated"
multi_selected :: Signal GodotTree
multi_selected = Signal "multi_selected"
column_title_pressed :: Signal GodotTree
column_title_pressed = Signal "column_title_pressed"
custom_popup_edited :: Signal GodotTree
custom_popup_edited = Signal "custom_popup_edited"
item_collapsed :: Signal GodotTree
item_collapsed = Signal "item_collapsed"
item_rmb_edited :: Signal GodotTree
item_rmb_edited = Signal "item_rmb_edited"
item_edited :: Signal GodotTree
item_edited = Signal "item_edited"
empty_tree_rmb_selected :: Signal GodotTree
empty_tree_rmb_selected = Signal "empty_tree_rmb_selected"
nothing_selected :: Signal GodotTree
nothing_selected = Signal "nothing_selected"
item_double_clicked :: Signal GodotTree
item_double_clicked = Signal "item_double_clicked"
item_rmb_selected :: Signal GodotTree
item_rmb_selected = Signal "item_rmb_selected"
item_selected :: Signal GodotTree
item_selected = Signal "item_selected"
cell_selected :: Signal GodotTree
cell_selected = Signal "cell_selected"
button_pressed :: Signal GodotTree
button_pressed = Signal "button_pressed"
item_custom_button_pressed :: Signal GodotTree
item_custom_button_pressed = Signal "item_custom_button_pressed"