godot-haskell-0.1.0.0: src/Godot/Core/GodotTileMap.hs
module Godot.Core.GodotTileMap where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern MODE_CUSTOM :: Int
pattern MODE_CUSTOM = 2
pattern HALF_OFFSET_Y :: Int
pattern HALF_OFFSET_Y = 1
pattern MODE_SQUARE :: Int
pattern MODE_SQUARE = 0
pattern TILE_ORIGIN_BOTTOM_LEFT :: Int
pattern TILE_ORIGIN_BOTTOM_LEFT = 2
pattern TILE_ORIGIN_CENTER :: Int
pattern TILE_ORIGIN_CENTER = 1
pattern HALF_OFFSET_DISABLED :: Int
pattern HALF_OFFSET_DISABLED = 2
pattern TILE_ORIGIN_TOP_LEFT :: Int
pattern TILE_ORIGIN_TOP_LEFT = 0
pattern MODE_ISOMETRIC :: Int
pattern MODE_ISOMETRIC = 1
pattern INVALID_CELL :: Int
pattern INVALID_CELL = -1
pattern HALF_OFFSET_X :: Int
pattern HALF_OFFSET_X = 0
settings_changed :: Signal GodotTileMap
settings_changed = Signal "settings_changed"