godot-haskell-0.1.0.0: src/Godot/Core/GodotSceneTree.hs
module Godot.Core.GodotSceneTree where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern STRETCH_ASPECT_KEEP :: Int
pattern STRETCH_ASPECT_KEEP = 1
pattern STRETCH_ASPECT_IGNORE :: Int
pattern STRETCH_ASPECT_IGNORE = 0
pattern GROUP_CALL_REALTIME :: Int
pattern GROUP_CALL_REALTIME = 2
pattern GROUP_CALL_UNIQUE :: Int
pattern GROUP_CALL_UNIQUE = 4
pattern STRETCH_MODE_DISABLED :: Int
pattern STRETCH_MODE_DISABLED = 0
pattern STRETCH_ASPECT_KEEP_HEIGHT :: Int
pattern STRETCH_ASPECT_KEEP_HEIGHT = 3
pattern STRETCH_MODE_2D :: Int
pattern STRETCH_MODE_2D = 1
pattern GROUP_CALL_REVERSE :: Int
pattern GROUP_CALL_REVERSE = 1
pattern STRETCH_ASPECT_KEEP_WIDTH :: Int
pattern STRETCH_ASPECT_KEEP_WIDTH = 2
pattern STRETCH_MODE_VIEWPORT :: Int
pattern STRETCH_MODE_VIEWPORT = 2
pattern GROUP_CALL_DEFAULT :: Int
pattern GROUP_CALL_DEFAULT = 0
pattern STRETCH_ASPECT_EXPAND :: Int
pattern STRETCH_ASPECT_EXPAND = 4
connected_to_server :: Signal GodotSceneTree
connected_to_server = Signal "connected_to_server"
node_configuration_warning_changed :: Signal GodotSceneTree
node_configuration_warning_changed
= Signal "node_configuration_warning_changed"
connection_failed :: Signal GodotSceneTree
connection_failed = Signal "connection_failed"
physics_frame :: Signal GodotSceneTree
physics_frame = Signal "physics_frame"
screen_resized :: Signal GodotSceneTree
screen_resized = Signal "screen_resized"
network_peer_disconnected :: Signal GodotSceneTree
network_peer_disconnected = Signal "network_peer_disconnected"
network_peer_connected :: Signal GodotSceneTree
network_peer_connected = Signal "network_peer_connected"
node_removed :: Signal GodotSceneTree
node_removed = Signal "node_removed"
node_added :: Signal GodotSceneTree
node_added = Signal "node_added"
files_dropped :: Signal GodotSceneTree
files_dropped = Signal "files_dropped"
idle_frame :: Signal GodotSceneTree
idle_frame = Signal "idle_frame"
server_disconnected :: Signal GodotSceneTree
server_disconnected = Signal "server_disconnected"
tree_changed :: Signal GodotSceneTree
tree_changed = Signal "tree_changed"