godot-haskell-0.1.0.0: src/Godot/Core/GodotRigidBody2D.hs
module Godot.Core.GodotRigidBody2D where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern MODE_STATIC :: Int
pattern MODE_STATIC = 1
pattern CCD_MODE_DISABLED :: Int
pattern CCD_MODE_DISABLED = 0
pattern CCD_MODE_CAST_RAY :: Int
pattern CCD_MODE_CAST_RAY = 1
pattern MODE_KINEMATIC :: Int
pattern MODE_KINEMATIC = 3
pattern CCD_MODE_CAST_SHAPE :: Int
pattern CCD_MODE_CAST_SHAPE = 2
pattern MODE_RIGID :: Int
pattern MODE_RIGID = 0
pattern MODE_CHARACTER :: Int
pattern MODE_CHARACTER = 2
body_entered :: Signal GodotRigidBody2D
body_entered = Signal "body_entered"
body_shape_entered :: Signal GodotRigidBody2D
body_shape_entered = Signal "body_shape_entered"
sleeping_state_changed :: Signal GodotRigidBody2D
sleeping_state_changed = Signal "sleeping_state_changed"
body_exited :: Signal GodotRigidBody2D
body_exited = Signal "body_exited"
body_shape_exited :: Signal GodotRigidBody2D
body_shape_exited = Signal "body_shape_exited"