godot-haskell-0.1.0.0: src/Godot/Core/GodotPerformance.hs
module Godot.Core.GodotPerformance where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern PHYSICS_2D_ISLAND_COUNT :: Int
pattern PHYSICS_2D_ISLAND_COUNT = 23
pattern OBJECT_RESOURCE_COUNT :: Int
pattern OBJECT_RESOURCE_COUNT = 9
pattern RENDER_VERTEX_MEM_USED :: Int
pattern RENDER_VERTEX_MEM_USED = 19
pattern PHYSICS_3D_ISLAND_COUNT :: Int
pattern PHYSICS_3D_ISLAND_COUNT = 26
pattern PHYSICS_2D_COLLISION_PAIRS :: Int
pattern PHYSICS_2D_COLLISION_PAIRS = 22
pattern MEMORY_STATIC_MAX :: Int
pattern MEMORY_STATIC_MAX = 5
pattern TIME_PHYSICS_PROCESS :: Int
pattern TIME_PHYSICS_PROCESS = 2
pattern RENDER_TEXTURE_MEM_USED :: Int
pattern RENDER_TEXTURE_MEM_USED = 18
pattern MEMORY_DYNAMIC_MAX :: Int
pattern MEMORY_DYNAMIC_MAX = 6
pattern MEMORY_DYNAMIC :: Int
pattern MEMORY_DYNAMIC = 4
pattern RENDER_MATERIAL_CHANGES_IN_FRAME :: Int
pattern RENDER_MATERIAL_CHANGES_IN_FRAME = 13
pattern OBJECT_NODE_COUNT :: Int
pattern OBJECT_NODE_COUNT = 10
pattern AUDIO_OUTPUT_LATENCY :: Int
pattern AUDIO_OUTPUT_LATENCY = 27
pattern RENDER_OBJECTS_IN_FRAME :: Int
pattern RENDER_OBJECTS_IN_FRAME = 11
pattern RENDER_DRAW_CALLS_IN_FRAME :: Int
pattern RENDER_DRAW_CALLS_IN_FRAME = 16
pattern TIME_PROCESS :: Int
pattern TIME_PROCESS = 1
pattern MEMORY_MESSAGE_BUFFER_MAX :: Int
pattern MEMORY_MESSAGE_BUFFER_MAX = 7
pattern PHYSICS_3D_COLLISION_PAIRS :: Int
pattern PHYSICS_3D_COLLISION_PAIRS = 25
pattern RENDER_SHADER_CHANGES_IN_FRAME :: Int
pattern RENDER_SHADER_CHANGES_IN_FRAME = 14
pattern MONITOR_MAX :: Int
pattern MONITOR_MAX = 28
pattern TIME_FPS :: Int
pattern TIME_FPS = 0
pattern PHYSICS_2D_ACTIVE_OBJECTS :: Int
pattern PHYSICS_2D_ACTIVE_OBJECTS = 21
pattern RENDER_SURFACE_CHANGES_IN_FRAME :: Int
pattern RENDER_SURFACE_CHANGES_IN_FRAME = 15
pattern RENDER_VIDEO_MEM_USED :: Int
pattern RENDER_VIDEO_MEM_USED = 17
pattern MEMORY_STATIC :: Int
pattern MEMORY_STATIC = 3
pattern RENDER_VERTICES_IN_FRAME :: Int
pattern RENDER_VERTICES_IN_FRAME = 12
pattern OBJECT_COUNT :: Int
pattern OBJECT_COUNT = 8
pattern PHYSICS_3D_ACTIVE_OBJECTS :: Int
pattern PHYSICS_3D_ACTIVE_OBJECTS = 24
pattern RENDER_USAGE_VIDEO_MEM_TOTAL :: Int
pattern RENDER_USAGE_VIDEO_MEM_TOTAL = 20