godot-haskell-0.1.0.0: src/Godot/Core/GodotParticlesMaterial.hs
module Godot.Core.GodotParticlesMaterial where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern FLAG_ALIGN_Y_TO_VELOCITY :: Int
pattern FLAG_ALIGN_Y_TO_VELOCITY = 0
pattern PARAM_RADIAL_ACCEL :: Int
pattern PARAM_RADIAL_ACCEL = 4
pattern FLAG_ROTATE_Y :: Int
pattern FLAG_ROTATE_Y = 1
pattern EMISSION_SHAPE_SPHERE :: Int
pattern EMISSION_SHAPE_SPHERE = 1
pattern PARAM_ANGULAR_VELOCITY :: Int
pattern PARAM_ANGULAR_VELOCITY = 1
pattern PARAM_TANGENTIAL_ACCEL :: Int
pattern PARAM_TANGENTIAL_ACCEL = 5
pattern PARAM_ANIM_SPEED :: Int
pattern PARAM_ANIM_SPEED = 10
pattern EMISSION_SHAPE_BOX :: Int
pattern EMISSION_SHAPE_BOX = 2
pattern EMISSION_SHAPE_POINTS :: Int
pattern EMISSION_SHAPE_POINTS = 3
pattern PARAM_MAX :: Int
pattern PARAM_MAX = 12
pattern PARAM_INITIAL_LINEAR_VELOCITY :: Int
pattern PARAM_INITIAL_LINEAR_VELOCITY = 0
pattern FLAG_MAX :: Int
pattern FLAG_MAX = 4
pattern PARAM_LINEAR_ACCEL :: Int
pattern PARAM_LINEAR_ACCEL = 3
pattern EMISSION_SHAPE_DIRECTED_POINTS :: Int
pattern EMISSION_SHAPE_DIRECTED_POINTS = 4
pattern EMISSION_SHAPE_POINT :: Int
pattern EMISSION_SHAPE_POINT = 0
pattern PARAM_ORBIT_VELOCITY :: Int
pattern PARAM_ORBIT_VELOCITY = 2
pattern PARAM_SCALE :: Int
pattern PARAM_SCALE = 8
pattern PARAM_DAMPING :: Int
pattern PARAM_DAMPING = 6
pattern PARAM_HUE_VARIATION :: Int
pattern PARAM_HUE_VARIATION = 9
pattern PARAM_ANIM_OFFSET :: Int
pattern PARAM_ANIM_OFFSET = 11
pattern PARAM_ANGLE :: Int
pattern PARAM_ANGLE = 7