godot-haskell-0.1.0.0: src/Godot/Core/GodotNode.hs
module Godot.Core.GodotNode where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern DUPLICATE_GROUPS :: Int
pattern DUPLICATE_GROUPS = 2
pattern DUPLICATE_SCRIPTS :: Int
pattern DUPLICATE_SCRIPTS = 4
pattern NOTIFICATION_PAUSED :: Int
pattern NOTIFICATION_PAUSED = 14
pattern NOTIFICATION_MOVED_IN_PARENT :: Int
pattern NOTIFICATION_MOVED_IN_PARENT = 12
pattern NOTIFICATION_UNPARENTED :: Int
pattern NOTIFICATION_UNPARENTED = 19
pattern PAUSE_MODE_PROCESS :: Int
pattern PAUSE_MODE_PROCESS = 2
pattern NOTIFICATION_DRAG_END :: Int
pattern NOTIFICATION_DRAG_END = 22
pattern NOTIFICATION_PATH_CHANGED :: Int
pattern NOTIFICATION_PATH_CHANGED = 23
pattern NOTIFICATION_PHYSICS_PROCESS :: Int
pattern NOTIFICATION_PHYSICS_PROCESS = 16
pattern NOTIFICATION_INTERNAL_PHYSICS_PROCESS :: Int
pattern NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26
pattern DUPLICATE_USE_INSTANCING :: Int
pattern DUPLICATE_USE_INSTANCING = 8
pattern NOTIFICATION_ENTER_TREE :: Int
pattern NOTIFICATION_ENTER_TREE = 10
pattern NOTIFICATION_EXIT_TREE :: Int
pattern NOTIFICATION_EXIT_TREE = 11
pattern NOTIFICATION_PROCESS :: Int
pattern NOTIFICATION_PROCESS = 17
pattern NOTIFICATION_INTERNAL_PROCESS :: Int
pattern NOTIFICATION_INTERNAL_PROCESS = 25
pattern PAUSE_MODE_STOP :: Int
pattern PAUSE_MODE_STOP = 1
pattern PAUSE_MODE_INHERIT :: Int
pattern PAUSE_MODE_INHERIT = 0
pattern NOTIFICATION_TRANSLATION_CHANGED :: Int
pattern NOTIFICATION_TRANSLATION_CHANGED = 24
pattern NOTIFICATION_INSTANCED :: Int
pattern NOTIFICATION_INSTANCED = 20
pattern NOTIFICATION_UNPAUSED :: Int
pattern NOTIFICATION_UNPAUSED = 15
pattern NOTIFICATION_PARENTED :: Int
pattern NOTIFICATION_PARENTED = 18
pattern NOTIFICATION_DRAG_BEGIN :: Int
pattern NOTIFICATION_DRAG_BEGIN = 21
pattern DUPLICATE_SIGNALS :: Int
pattern DUPLICATE_SIGNALS = 1
pattern NOTIFICATION_READY :: Int
pattern NOTIFICATION_READY = 13
renamed :: Signal GodotNode
renamed = Signal "renamed"
ready :: Signal GodotNode
ready = Signal "ready"
tree_entered :: Signal GodotNode
tree_entered = Signal "tree_entered"
tree_exiting :: Signal GodotNode
tree_exiting = Signal "tree_exiting"
tree_exited :: Signal GodotNode
tree_exited = Signal "tree_exited"