godot-haskell-0.1.0.0: src/Godot/Core/GodotNetworkedMultiplayerPeer.hs
module Godot.Core.GodotNetworkedMultiplayerPeer where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern CONNECTION_DISCONNECTED :: Int
pattern CONNECTION_DISCONNECTED = 0
pattern TRANSFER_MODE_UNRELIABLE :: Int
pattern TRANSFER_MODE_UNRELIABLE = 0
pattern CONNECTION_CONNECTED :: Int
pattern CONNECTION_CONNECTED = 2
pattern TARGET_PEER_SERVER :: Int
pattern TARGET_PEER_SERVER = 1
pattern TARGET_PEER_BROADCAST :: Int
pattern TARGET_PEER_BROADCAST = 0
pattern CONNECTION_CONNECTING :: Int
pattern CONNECTION_CONNECTING = 1
pattern TRANSFER_MODE_RELIABLE :: Int
pattern TRANSFER_MODE_RELIABLE = 2
pattern TRANSFER_MODE_UNRELIABLE_ORDERED :: Int
pattern TRANSFER_MODE_UNRELIABLE_ORDERED = 1
connection_failed :: Signal GodotNetworkedMultiplayerPeer
connection_failed = Signal "connection_failed"
connection_succeeded :: Signal GodotNetworkedMultiplayerPeer
connection_succeeded = Signal "connection_succeeded"
peer_disconnected :: Signal GodotNetworkedMultiplayerPeer
peer_disconnected = Signal "peer_disconnected"
peer_connected :: Signal GodotNetworkedMultiplayerPeer
peer_connected = Signal "peer_connected"
server_disconnected :: Signal GodotNetworkedMultiplayerPeer
server_disconnected = Signal "server_disconnected"