godot-haskell-0.1.0.0: src/Godot/Core/GodotMultiplayerAPI.hs
module Godot.Core.GodotMultiplayerAPI where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern RPC_MODE_SLAVE :: Int
pattern RPC_MODE_SLAVE = 3
pattern RPC_MODE_DISABLED :: Int
pattern RPC_MODE_DISABLED = 0
pattern RPC_MODE_MASTER :: Int
pattern RPC_MODE_MASTER = 2
pattern RPC_MODE_MASTERSYNC :: Int
pattern RPC_MODE_MASTERSYNC = 5
pattern RPC_MODE_SYNC :: Int
pattern RPC_MODE_SYNC = 4
pattern RPC_MODE_REMOTE :: Int
pattern RPC_MODE_REMOTE = 1
pattern RPC_MODE_PUPPET :: Int
pattern RPC_MODE_PUPPET = 3
pattern RPC_MODE_PUPPETSYNC :: Int
pattern RPC_MODE_PUPPETSYNC = 6
pattern RPC_MODE_REMOTESYNC :: Int
pattern RPC_MODE_REMOTESYNC = 4
connected_to_server :: Signal GodotMultiplayerAPI
connected_to_server = Signal "connected_to_server"
connection_failed :: Signal GodotMultiplayerAPI
connection_failed = Signal "connection_failed"
network_peer_packet :: Signal GodotMultiplayerAPI
network_peer_packet = Signal "network_peer_packet"
network_peer_disconnected :: Signal GodotMultiplayerAPI
network_peer_disconnected = Signal "network_peer_disconnected"
network_peer_connected :: Signal GodotMultiplayerAPI
network_peer_connected = Signal "network_peer_connected"
server_disconnected :: Signal GodotMultiplayerAPI
server_disconnected = Signal "server_disconnected"