godot-haskell-0.1.0.0: src/Godot/Core/GodotMesh.hs
module Godot.Core.GodotMesh where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern ARRAY_COMPRESS_WEIGHTS :: Int
pattern ARRAY_COMPRESS_WEIGHTS = 65536
pattern ARRAY_FLAG_USE_16_BIT_BONES :: Int
pattern ARRAY_FLAG_USE_16_BIT_BONES = 524288
pattern ARRAY_FORMAT_INDEX :: Int
pattern ARRAY_FORMAT_INDEX = 256
pattern ARRAY_COMPRESS_TANGENT :: Int
pattern ARRAY_COMPRESS_TANGENT = 2048
pattern ARRAY_COMPRESS_NORMAL :: Int
pattern ARRAY_COMPRESS_NORMAL = 1024
pattern ARRAY_FORMAT_COLOR :: Int
pattern ARRAY_FORMAT_COLOR = 8
pattern ARRAY_FORMAT_TEX_UV :: Int
pattern ARRAY_FORMAT_TEX_UV = 16
pattern ARRAY_COMPRESS_VERTEX :: Int
pattern ARRAY_COMPRESS_VERTEX = 512
pattern ARRAY_FORMAT_VERTEX :: Int
pattern ARRAY_FORMAT_VERTEX = 1
pattern ARRAY_COMPRESS_TEX_UV :: Int
pattern ARRAY_COMPRESS_TEX_UV = 8192
pattern ARRAY_COMPRESS_BASE :: Int
pattern ARRAY_COMPRESS_BASE = 9
pattern ARRAY_COMPRESS_BONES :: Int
pattern ARRAY_COMPRESS_BONES = 32768
pattern ARRAY_MAX :: Int
pattern ARRAY_MAX = 9
pattern ARRAY_NORMAL :: Int
pattern ARRAY_NORMAL = 1
pattern ARRAY_FORMAT_TEX_UV2 :: Int
pattern ARRAY_FORMAT_TEX_UV2 = 32
pattern ARRAY_INDEX :: Int
pattern ARRAY_INDEX = 8
pattern ARRAY_COLOR :: Int
pattern ARRAY_COLOR = 3
pattern PRIMITIVE_TRIANGLE_STRIP :: Int
pattern PRIMITIVE_TRIANGLE_STRIP = 5
pattern PRIMITIVE_TRIANGLES :: Int
pattern PRIMITIVE_TRIANGLES = 4
pattern ARRAY_TEX_UV :: Int
pattern ARRAY_TEX_UV = 4
pattern BLEND_SHAPE_MODE_NORMALIZED :: Int
pattern BLEND_SHAPE_MODE_NORMALIZED = 0
pattern PRIMITIVE_LINE_LOOP :: Int
pattern PRIMITIVE_LINE_LOOP = 3
pattern PRIMITIVE_TRIANGLE_FAN :: Int
pattern PRIMITIVE_TRIANGLE_FAN = 6
pattern ARRAY_FORMAT_NORMAL :: Int
pattern ARRAY_FORMAT_NORMAL = 2
pattern ARRAY_TEX_UV2 :: Int
pattern ARRAY_TEX_UV2 = 5
pattern ARRAY_COMPRESS_DEFAULT :: Int
pattern ARRAY_COMPRESS_DEFAULT = 97280
pattern ARRAY_FORMAT_BONES :: Int
pattern ARRAY_FORMAT_BONES = 64
pattern ARRAY_COMPRESS_COLOR :: Int
pattern ARRAY_COMPRESS_COLOR = 4096
pattern ARRAY_WEIGHTS :: Int
pattern ARRAY_WEIGHTS = 7
pattern ARRAY_TANGENT :: Int
pattern ARRAY_TANGENT = 2
pattern ARRAY_COMPRESS_TEX_UV2 :: Int
pattern ARRAY_COMPRESS_TEX_UV2 = 16384
pattern PRIMITIVE_LINE_STRIP :: Int
pattern PRIMITIVE_LINE_STRIP = 2
pattern PRIMITIVE_LINES :: Int
pattern PRIMITIVE_LINES = 1
pattern ARRAY_BONES :: Int
pattern ARRAY_BONES = 6
pattern BLEND_SHAPE_MODE_RELATIVE :: Int
pattern BLEND_SHAPE_MODE_RELATIVE = 1
pattern ARRAY_VERTEX :: Int
pattern ARRAY_VERTEX = 0
pattern ARRAY_FLAG_USE_2D_VERTICES :: Int
pattern ARRAY_FLAG_USE_2D_VERTICES = 262144
pattern ARRAY_COMPRESS_INDEX :: Int
pattern ARRAY_COMPRESS_INDEX = 131072
pattern ARRAY_FORMAT_WEIGHTS :: Int
pattern ARRAY_FORMAT_WEIGHTS = 128
pattern ARRAY_FORMAT_TANGENT :: Int
pattern ARRAY_FORMAT_TANGENT = 4
pattern PRIMITIVE_POINTS :: Int
pattern PRIMITIVE_POINTS = 0