godot-haskell-0.1.0.0: src/Godot/Core/GodotLight.hs
module Godot.Core.GodotLight where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern PARAM_SHADOW_NORMAL_BIAS :: Int
pattern PARAM_SHADOW_NORMAL_BIAS = 12
pattern PARAM_SHADOW_SPLIT_2_OFFSET :: Int
pattern PARAM_SHADOW_SPLIT_2_OFFSET = 10
pattern PARAM_SPECULAR :: Int
pattern PARAM_SPECULAR = 2
pattern PARAM_SHADOW_SPLIT_1_OFFSET :: Int
pattern PARAM_SHADOW_SPLIT_1_OFFSET = 9
pattern PARAM_INDIRECT_ENERGY :: Int
pattern PARAM_INDIRECT_ENERGY = 1
pattern PARAM_RANGE :: Int
pattern PARAM_RANGE = 3
pattern PARAM_SPOT_ATTENUATION :: Int
pattern PARAM_SPOT_ATTENUATION = 6
pattern PARAM_SHADOW_MAX_DISTANCE :: Int
pattern PARAM_SHADOW_MAX_DISTANCE = 8
pattern PARAM_MAX :: Int
pattern PARAM_MAX = 15
pattern PARAM_SHADOW_BIAS_SPLIT_SCALE :: Int
pattern PARAM_SHADOW_BIAS_SPLIT_SCALE = 14
pattern BAKE_DISABLED :: Int
pattern BAKE_DISABLED = 0
pattern PARAM_ATTENUATION :: Int
pattern PARAM_ATTENUATION = 4
pattern PARAM_ENERGY :: Int
pattern PARAM_ENERGY = 0
pattern PARAM_SHADOW_SPLIT_3_OFFSET :: Int
pattern PARAM_SHADOW_SPLIT_3_OFFSET = 11
pattern BAKE_INDIRECT :: Int
pattern BAKE_INDIRECT = 1
pattern PARAM_SHADOW_BIAS :: Int
pattern PARAM_SHADOW_BIAS = 13
pattern BAKE_ALL :: Int
pattern BAKE_ALL = 2
pattern PARAM_CONTACT_SHADOW_SIZE :: Int
pattern PARAM_CONTACT_SHADOW_SIZE = 7
pattern PARAM_SPOT_ANGLE :: Int
pattern PARAM_SPOT_ANGLE = 5