godot-haskell-0.1.0.0: src/Godot/Core/GodotInput.hs
module Godot.Core.GodotInput where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern CURSOR_MOVE :: Int
pattern CURSOR_MOVE = 13
pattern CURSOR_ARROW :: Int
pattern CURSOR_ARROW = 0
pattern CURSOR_IBEAM :: Int
pattern CURSOR_IBEAM = 1
pattern CURSOR_HSPLIT :: Int
pattern CURSOR_HSPLIT = 15
pattern CURSOR_DRAG :: Int
pattern CURSOR_DRAG = 6
pattern CURSOR_BUSY :: Int
pattern CURSOR_BUSY = 5
pattern MOUSE_MODE_CONFINED :: Int
pattern MOUSE_MODE_CONFINED = 3
pattern CURSOR_CROSS :: Int
pattern CURSOR_CROSS = 3
pattern CURSOR_WAIT :: Int
pattern CURSOR_WAIT = 4
pattern CURSOR_BDIAGSIZE :: Int
pattern CURSOR_BDIAGSIZE = 11
pattern CURSOR_HELP :: Int
pattern CURSOR_HELP = 16
pattern MOUSE_MODE_VISIBLE :: Int
pattern MOUSE_MODE_VISIBLE = 0
pattern CURSOR_CAN_DROP :: Int
pattern CURSOR_CAN_DROP = 7
pattern MOUSE_MODE_CAPTURED :: Int
pattern MOUSE_MODE_CAPTURED = 2
pattern CURSOR_POINTING_HAND :: Int
pattern CURSOR_POINTING_HAND = 2
pattern CURSOR_FDIAGSIZE :: Int
pattern CURSOR_FDIAGSIZE = 12
pattern CURSOR_HSIZE :: Int
pattern CURSOR_HSIZE = 10
pattern MOUSE_MODE_HIDDEN :: Int
pattern MOUSE_MODE_HIDDEN = 1
pattern CURSOR_FORBIDDEN :: Int
pattern CURSOR_FORBIDDEN = 8
pattern CURSOR_VSIZE :: Int
pattern CURSOR_VSIZE = 9
pattern CURSOR_VSPLIT :: Int
pattern CURSOR_VSPLIT = 14
joy_connection_changed :: Signal GodotInput
joy_connection_changed = Signal "joy_connection_changed"