godot-haskell-0.1.0.0: src/Godot/Core/GodotGraphEdit.hs
module Godot.Core.GodotGraphEdit where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
delete_nodes_request :: Signal GodotGraphEdit
delete_nodes_request = Signal "delete_nodes_request"
duplicate_nodes_request :: Signal GodotGraphEdit
duplicate_nodes_request = Signal "duplicate_nodes_request"
popup_request :: Signal GodotGraphEdit
popup_request = Signal "popup_request"
scroll_offset_changed :: Signal GodotGraphEdit
scroll_offset_changed = Signal "scroll_offset_changed"
node_selected :: Signal GodotGraphEdit
node_selected = Signal "node_selected"
_begin_node_move :: Signal GodotGraphEdit
_begin_node_move = Signal "_begin_node_move"
connection_to_empty :: Signal GodotGraphEdit
connection_to_empty = Signal "connection_to_empty"
disconnection_request :: Signal GodotGraphEdit
disconnection_request = Signal "disconnection_request"
connection_request :: Signal GodotGraphEdit
connection_request = Signal "connection_request"
_end_node_move :: Signal GodotGraphEdit
_end_node_move = Signal "_end_node_move"