godot-haskell-0.1.0.0: src/Godot/Core/GodotFileDialog.hs
module Godot.Core.GodotFileDialog where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern ACCESS_RESOURCES :: Int
pattern ACCESS_RESOURCES = 0
pattern MODE_OPEN_FILES :: Int
pattern MODE_OPEN_FILES = 1
pattern MODE_OPEN_FILE :: Int
pattern MODE_OPEN_FILE = 0
pattern MODE_SAVE_FILE :: Int
pattern MODE_SAVE_FILE = 4
pattern ACCESS_USERDATA :: Int
pattern ACCESS_USERDATA = 1
pattern ACCESS_FILESYSTEM :: Int
pattern ACCESS_FILESYSTEM = 2
pattern MODE_OPEN_DIR :: Int
pattern MODE_OPEN_DIR = 2
pattern MODE_OPEN_ANY :: Int
pattern MODE_OPEN_ANY = 3
files_selected :: Signal GodotFileDialog
files_selected = Signal "files_selected"
dir_selected :: Signal GodotFileDialog
dir_selected = Signal "dir_selected"
file_selected :: Signal GodotFileDialog
file_selected = Signal "file_selected"