godot-haskell-0.1.0.0: src/Godot/Core/GodotEnvironment.hs
module Godot.Core.GodotEnvironment where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern TONE_MAPPER_FILMIC :: Int
pattern TONE_MAPPER_FILMIC = 2
pattern SSAO_QUALITY_LOW :: Int
pattern SSAO_QUALITY_LOW = 0
pattern BG_CANVAS :: Int
pattern BG_CANVAS = 4
pattern DOF_BLUR_QUALITY_LOW :: Int
pattern DOF_BLUR_QUALITY_LOW = 0
pattern GLOW_BLEND_MODE_ADDITIVE :: Int
pattern GLOW_BLEND_MODE_ADDITIVE = 0
pattern DOF_BLUR_QUALITY_HIGH :: Int
pattern DOF_BLUR_QUALITY_HIGH = 2
pattern DOF_BLUR_QUALITY_MEDIUM :: Int
pattern DOF_BLUR_QUALITY_MEDIUM = 1
pattern BG_SKY :: Int
pattern BG_SKY = 2
pattern SSAO_QUALITY_MEDIUM :: Int
pattern SSAO_QUALITY_MEDIUM = 1
pattern GLOW_BLEND_MODE_SOFTLIGHT :: Int
pattern GLOW_BLEND_MODE_SOFTLIGHT = 2
pattern TONE_MAPPER_LINEAR :: Int
pattern TONE_MAPPER_LINEAR = 0
pattern BG_MAX :: Int
pattern BG_MAX = 6
pattern BG_COLOR_SKY :: Int
pattern BG_COLOR_SKY = 3
pattern SSAO_BLUR_DISABLED :: Int
pattern SSAO_BLUR_DISABLED = 0
pattern SSAO_BLUR_2x2 :: Int
pattern SSAO_BLUR_2x2 = 2
pattern TONE_MAPPER_ACES :: Int
pattern TONE_MAPPER_ACES = 3
pattern SSAO_BLUR_1x1 :: Int
pattern SSAO_BLUR_1x1 = 1
pattern BG_COLOR :: Int
pattern BG_COLOR = 1
pattern SSAO_BLUR_3x3 :: Int
pattern SSAO_BLUR_3x3 = 3
pattern GLOW_BLEND_MODE_REPLACE :: Int
pattern GLOW_BLEND_MODE_REPLACE = 3
pattern GLOW_BLEND_MODE_SCREEN :: Int
pattern GLOW_BLEND_MODE_SCREEN = 1
pattern SSAO_QUALITY_HIGH :: Int
pattern SSAO_QUALITY_HIGH = 2
pattern TONE_MAPPER_REINHARDT :: Int
pattern TONE_MAPPER_REINHARDT = 1
pattern BG_CLEAR_COLOR :: Int
pattern BG_CLEAR_COLOR = 0
pattern BG_KEEP :: Int
pattern BG_KEEP = 5