godot-haskell-0.1.0.0: src/Godot/Core/GodotDirectionalLight.hs
module Godot.Core.GodotDirectionalLight where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern SHADOW_ORTHOGONAL :: Int
pattern SHADOW_ORTHOGONAL = 0
pattern SHADOW_PARALLEL_4_SPLITS :: Int
pattern SHADOW_PARALLEL_4_SPLITS = 2
pattern SHADOW_DEPTH_RANGE_STABLE :: Int
pattern SHADOW_DEPTH_RANGE_STABLE = 0
pattern SHADOW_DEPTH_RANGE_OPTIMIZED :: Int
pattern SHADOW_DEPTH_RANGE_OPTIMIZED = 1
pattern SHADOW_PARALLEL_2_SPLITS :: Int
pattern SHADOW_PARALLEL_2_SPLITS = 1