godot-haskell-0.1.0.0: src/Godot/Core/GodotBakedLightmap.hs
module Godot.Core.GodotBakedLightmap where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern BAKE_QUALITY_LOW :: Int
pattern BAKE_QUALITY_LOW = 0
pattern BAKE_QUALITY_MEDIUM :: Int
pattern BAKE_QUALITY_MEDIUM = 1
pattern BAKE_ERROR_CANT_CREATE_IMAGE :: Int
pattern BAKE_ERROR_CANT_CREATE_IMAGE = 3
pattern BAKE_ERROR_NO_MESHES :: Int
pattern BAKE_ERROR_NO_MESHES = 2
pattern BAKE_ERROR_OK :: Int
pattern BAKE_ERROR_OK = 0
pattern BAKE_MODE_CONE_TRACE :: Int
pattern BAKE_MODE_CONE_TRACE = 0
pattern BAKE_MODE_RAY_TRACE :: Int
pattern BAKE_MODE_RAY_TRACE = 1
pattern BAKE_ERROR_NO_SAVE_PATH :: Int
pattern BAKE_ERROR_NO_SAVE_PATH = 1
pattern BAKE_ERROR_USER_ABORTED :: Int
pattern BAKE_ERROR_USER_ABORTED = 4
pattern BAKE_QUALITY_HIGH :: Int
pattern BAKE_QUALITY_HIGH = 2