godot-haskell-0.1.0.0: src/Godot/Core/GodotAudioStreamPlayer3D.hs
module Godot.Core.GodotAudioStreamPlayer3D where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern ATTENUATION_INVERSE_SQUARE_DISTANCE :: Int
pattern ATTENUATION_INVERSE_SQUARE_DISTANCE = 1
pattern ATTENUATION_INVERSE_DISTANCE :: Int
pattern ATTENUATION_INVERSE_DISTANCE = 0
pattern DOPPLER_TRACKING_PHYSICS_STEP :: Int
pattern DOPPLER_TRACKING_PHYSICS_STEP = 2
pattern DOPPLER_TRACKING_DISABLED :: Int
pattern DOPPLER_TRACKING_DISABLED = 0
pattern OUT_OF_RANGE_PAUSE :: Int
pattern OUT_OF_RANGE_PAUSE = 1
pattern ATTENUATION_LOGARITHMIC :: Int
pattern ATTENUATION_LOGARITHMIC = 2
pattern OUT_OF_RANGE_MIX :: Int
pattern OUT_OF_RANGE_MIX = 0
pattern DOPPLER_TRACKING_IDLE_STEP :: Int
pattern DOPPLER_TRACKING_IDLE_STEP = 1
finished :: Signal GodotAudioStreamPlayer3D
finished = Signal "finished"