godot-haskell-0.1.0.0: src/Godot/Core/GodotArrayMesh.hs
module Godot.Core.GodotArrayMesh where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern ARRAY_FORMAT_INDEX :: Int
pattern ARRAY_FORMAT_INDEX = 256
pattern ARRAY_FORMAT_COLOR :: Int
pattern ARRAY_FORMAT_COLOR = 8
pattern ARRAY_FORMAT_TEX_UV :: Int
pattern ARRAY_FORMAT_TEX_UV = 16
pattern ARRAY_FORMAT_VERTEX :: Int
pattern ARRAY_FORMAT_VERTEX = 1
pattern ARRAY_MAX :: Int
pattern ARRAY_MAX = 9
pattern ARRAY_NORMAL :: Int
pattern ARRAY_NORMAL = 1
pattern ARRAY_FORMAT_TEX_UV2 :: Int
pattern ARRAY_FORMAT_TEX_UV2 = 32
pattern ARRAY_INDEX :: Int
pattern ARRAY_INDEX = 8
pattern ARRAY_COLOR :: Int
pattern ARRAY_COLOR = 3
pattern ARRAY_TEX_UV :: Int
pattern ARRAY_TEX_UV = 4
pattern ARRAY_FORMAT_NORMAL :: Int
pattern ARRAY_FORMAT_NORMAL = 2
pattern ARRAY_TEX_UV2 :: Int
pattern ARRAY_TEX_UV2 = 5
pattern ARRAY_FORMAT_BONES :: Int
pattern ARRAY_FORMAT_BONES = 64
pattern ARRAY_WEIGHTS_SIZE :: Int
pattern ARRAY_WEIGHTS_SIZE = 4
pattern ARRAY_WEIGHTS :: Int
pattern ARRAY_WEIGHTS = 7
pattern ARRAY_TANGENT :: Int
pattern ARRAY_TANGENT = 2
pattern ARRAY_BONES :: Int
pattern ARRAY_BONES = 6
pattern NO_INDEX_ARRAY :: Int
pattern NO_INDEX_ARRAY = -1
pattern ARRAY_VERTEX :: Int
pattern ARRAY_VERTEX = 0
pattern ARRAY_FORMAT_WEIGHTS :: Int
pattern ARRAY_FORMAT_WEIGHTS = 128
pattern ARRAY_FORMAT_TANGENT :: Int
pattern ARRAY_FORMAT_TANGENT = 4