godot-haskell-0.1.0.0: src/Godot/Core/GodotAnimationNodeStateMachineTransition.hs
module Godot.Core.GodotAnimationNodeStateMachineTransition where
import Data.Coerce
import Foreign.C
import Godot.Internal.Dispatch
import System.IO.Unsafe
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
pattern SWITCH_MODE_IMMEDIATE :: Int
pattern SWITCH_MODE_IMMEDIATE = 0
pattern SWITCH_MODE_SYNC :: Int
pattern SWITCH_MODE_SYNC = 1
pattern SWITCH_MODE_AT_END :: Int
pattern SWITCH_MODE_AT_END = 2
advance_condition_changed ::
Signal GodotAnimationNodeStateMachineTransition
advance_condition_changed = Signal "advance_condition_changed"