godot-haskell-0.1.0.0: src/Godot/Api/VarArgs.hs
module Godot.Api.VarArgs where
import Data.Coerce (coerce)
import Foreign.C (withCString)
import Godot.Internal.Dispatch
import System.IO.Unsafe (unsafePerformIO)
import Godot.Gdnative.Internal
import Godot.Gdnative.Types
import Godot.Api.Auto
bindObject_emit_signal
= unsafePerformIO $
withCString "Object" $
\ clsNamePtr ->
withCString "emit_signal" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindObject_emit_signal #-}
instance Method "emit_signal" GodotObject (GodotString -> [Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls arg1 varargs =
withVariantArray
([toVariant arg1] ++ varargs)
(\(arrPtr, len) ->
godot_method_bind_call bindObject_emit_signal (coerce cls) arrPtr len >>= \(err, res) ->
throwIfErr err >> fromGodotVariant res)
bindObject_call
= unsafePerformIO $
withCString "Object" $
\ clsNamePtr ->
withCString "call" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindObject_call #-}
instance Method "call" GodotObject (GodotString -> [Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls arg1 varargs =
withVariantArray
([toVariant arg1] ++ varargs)
(\(arrPtr, len) ->
godot_method_bind_call bindObject_call (coerce cls) arrPtr len >>= \(err, res) ->
throwIfErr err >> fromGodotVariant res)
bindObject_call_deferred
= unsafePerformIO $
withCString "Object" $
\ clsNamePtr ->
withCString "call_deferred" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindObject_call_deferred #-}
instance Method "call_deferred" GodotObject (GodotString -> [Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls arg1 varargs =
withVariantArray
([toVariant arg1] ++ varargs)
(\(arrPtr, len) ->
godot_method_bind_call bindObject_call_deferred (coerce cls) arrPtr len >>= \(err, res) ->
throwIfErr err >> fromGodotVariant res)
bindFuncRef_call_func
= unsafePerformIO $
withCString "FuncRef" $
\ clsNamePtr ->
withCString "call_func" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindFuncRef_call_func #-}
instance Method "call_func" GodotFuncRef ([Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls varargs =
withVariantArray
varargs
(\(arrPtr, len) ->
godot_method_bind_call bindFuncRef_call_func (coerce cls) arrPtr len >>= \(err, res) ->
throwIfErr err >> fromGodotVariant res)
bindUndoRedo_add_do_method
= unsafePerformIO $
withCString "UndoRedo" $
\ clsNamePtr ->
withCString "add_do_method" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindUndoRedo_add_do_method #-}
instance Method "add_do_method" GodotUndoRedo (GodotObject -> GodotString -> [Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls arg1 arg2 varargs =
withVariantArray
([toVariant arg1, toVariant arg2] ++ varargs)
(\(arrPtr, len) ->
godot_method_bind_call
bindUndoRedo_add_do_method
(coerce cls)
arrPtr
len >>= \(err, res) -> throwIfErr err >> fromGodotVariant res)
bindUndoRedo_add_undo_method
= unsafePerformIO $
withCString "UndoRedo" $
\ clsNamePtr ->
withCString "add_undo_method" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindUndoRedo_add_undo_method #-}
instance Method "add_undo_method" GodotUndoRedo (GodotObject -> GodotString -> [Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls arg1 arg2 varargs =
withVariantArray
([toVariant arg1, toVariant arg2] ++ varargs)
(\(arrPtr, len) ->
godot_method_bind_call
bindUndoRedo_add_undo_method
(coerce cls)
arrPtr
len >>= \(err, res) -> throwIfErr err >> fromGodotVariant res)
bindNode_rpc
= unsafePerformIO $
withCString "Node" $
\ clsNamePtr ->
withCString "rpc" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindNode_rpc #-}
instance Method "rpc" GodotNode (GodotString -> [Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls arg1 varargs =
withVariantArray
([toVariant arg1] ++ varargs)
(\(arrPtr, len) ->
godot_method_bind_call bindNode_rpc (coerce cls) arrPtr len >>= \(err, res) ->
throwIfErr err >> fromGodotVariant res)
bindNode_rpc_unreliable
= unsafePerformIO $
withCString "Node" $
\ clsNamePtr ->
withCString "rpc_unreliable" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindNode_rpc_unreliable #-}
instance Method "rpc_unreliable" GodotNode (GodotString -> [Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls arg1 varargs =
withVariantArray
([toVariant arg1] ++ varargs)
(\(arrPtr, len) ->
godot_method_bind_call bindNode_rpc_unreliable (coerce cls) arrPtr len >>= \(err, res) ->
throwIfErr err >> fromGodotVariant res)
bindNode_rpc_id
= unsafePerformIO $
withCString "Node" $
\ clsNamePtr ->
withCString "rpc_id" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindNode_rpc_id #-}
instance Method "rpc_id" GodotNode (Int -> GodotString -> [Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls arg1 arg2 varargs =
withVariantArray
([toVariant arg1, toVariant arg2] ++ varargs)
(\(arrPtr, len) ->
godot_method_bind_call bindNode_rpc_id (coerce cls) arrPtr len >>= \(err, res) ->
throwIfErr err >> fromGodotVariant res)
bindNode_rpc_unreliable_id
= unsafePerformIO $
withCString "Node" $
\ clsNamePtr ->
withCString "rpc_unreliable_id" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindNode_rpc_unreliable_id #-}
instance Method "rpc_unreliable_id" GodotNode (Int -> GodotString -> [Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls arg1 arg2 varargs =
withVariantArray
([toVariant arg1, toVariant arg2] ++ varargs)
(\(arrPtr, len) ->
godot_method_bind_call
bindNode_rpc_unreliable_id
(coerce cls)
arrPtr
len >>= \(err, res) -> throwIfErr err >> fromGodotVariant res)
bindSceneTree_call_group_flags
= unsafePerformIO $
withCString "SceneTree" $
\ clsNamePtr ->
withCString "call_group_flags" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindSceneTree_call_group_flags #-}
instance Method "call_group_flags" GodotSceneTree (Int -> GodotString -> GodotString -> [Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls arg1 arg2 arg3 varargs =
withVariantArray
([toVariant arg1, toVariant arg2, toVariant arg3] ++ varargs)
(\(arrPtr, len) ->
godot_method_bind_call
bindSceneTree_call_group_flags
(coerce cls)
arrPtr
len >>= \(err, res) -> throwIfErr err >> fromGodotVariant res)
bindSceneTree_call_group
= unsafePerformIO $
withCString "SceneTree" $
\ clsNamePtr ->
withCString "call_group" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindSceneTree_call_group #-}
instance Method "call_group" GodotSceneTree (GodotString -> GodotString -> [Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls arg1 arg2 varargs =
withVariantArray
([toVariant arg1, toVariant arg2] ++ varargs)
(\(arrPtr, len) ->
godot_method_bind_call bindSceneTree_call_group (coerce cls) arrPtr len >>= \(err, res) ->
throwIfErr err >> fromGodotVariant res)
bindNativeScript_new
= unsafePerformIO $
withCString "NativeScript" $
\ clsNamePtr ->
withCString "new" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindNativeScript_new #-}
instance Method "new" GodotNativeScript ([Variant 'GodotTy] -> IO GodotObject) where
runMethod cls varargs =
withVariantArray
varargs
(\(arrPtr, len) ->
godot_method_bind_call bindNativeScript_new (coerce cls) arrPtr len >>= \(err, res) ->
throwIfErr err >> fromGodotVariant res)
bindGDScriptFunctionState__signal_callback
= unsafePerformIO $
withCString "GDScriptFunctionState" $
\ clsNamePtr ->
withCString "_signal_callback" $
\ methodNamePtr ->
godot_method_bind_get_method clsNamePtr methodNamePtr
{-# NOINLINE bindGDScriptFunctionState__signal_callback #-}
instance Method "_signal_callback" GodotGDScriptFunctionState ([Variant 'GodotTy] -> IO GodotVariant) where
runMethod cls varargs =
withVariantArray
varargs
(\(arrPtr, len) ->
godot_method_bind_call
bindGDScriptFunctionState__signal_callback
(coerce cls)
arrPtr
len >>= \(err, res) -> throwIfErr err >> fromGodotVariant res)