goatee-0.2.0: tests/Game/Goatee/Lib/TreeTest.hs
-- This file is part of Goatee.
--
-- Copyright 2014 Bryan Gardiner
--
-- Goatee is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- Goatee is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
--
-- You should have received a copy of the GNU Affero General Public License
-- along with Goatee. If not, see <http://www.gnu.org/licenses/>.
module Game.Goatee.Lib.TreeTest (tests) where
import Data.Version (showVersion)
import Game.Goatee.App (applicationName)
import Game.Goatee.Common
import Game.Goatee.Lib.Property
import Game.Goatee.Lib.TestInstances ()
import Game.Goatee.Lib.TestUtils
import Game.Goatee.Lib.Tree
import Game.Goatee.Lib.Types
import Game.Goatee.Test.Common
import Paths_goatee (version)
import Test.HUnit ((~:), (@=?), (@?=), Test (TestList))
tests = "Game.Goatee.Lib.Tree" ~: TestList
[ emptyNodeTests
, rootNodeTests
, findPropertyTests
, addPropertyTests
, addChildTests
, addChildAtTests
, deleteChildAtTests
]
emptyNodeTests = "emptyNode" ~: TestList
[ "has no properties" ~: [] @=? nodeProperties emptyNode
, "has no children" ~: [] @=? nodeChildren emptyNode
]
rootNodeTests = "rootNode" ~: TestList
[ "sets SZ correctly" ~: do
assertElem (SZ 9 9) $ nodeProperties $ rootNode $ Just (9, 9)
assertElem (SZ 19 19) $ nodeProperties $ rootNode $ Just (19, 19)
assertElem (SZ 9 5) $ nodeProperties $ rootNode $ Just (9, 5)
, "sets AP correctly" ~: do
let ap = AP (toSimpleText applicationName)
(toSimpleText $ showVersion version)
assertElem ap $ nodeProperties $ rootNode Nothing
assertElem ap $ nodeProperties $ rootNode $ Just (9, 9)
]
findPropertyTests = "findProperty" ~: TestList
[ "returns Nothing for an empty node" ~:
Nothing @=? findProperty propertyB (mk [])
, "returns Nothing if no properties match" ~:
Nothing @=? findProperty propertyB (mk [FF 4, GM 1, ST defaultVariationMode, SZ 9 9])
, "finds present properties" ~: do
Just (B (Just (2,3))) @=?
findProperty propertyB (mk [B (Just (2,3))])
Just (W Nothing) @=?
findProperty propertyW (mk [B Nothing, W Nothing])
Just IT @=?
findProperty propertyIT (mk [IT, GW Double2])
Just (GW Double2) @=?
findProperty propertyGW (mk [IT, GW Double2])
, "doesn't find absent properties" ~: do
Nothing @=? findProperty propertyW (mk [B Nothing])
Nothing @=? findProperty propertyW (mk [FF 4, GM 1, ST defaultVariationMode, SZ 9 9])
]
where mk properties = emptyNode { nodeProperties = properties }
addPropertyTests = "addProperty" ~: TestList
[ "adds properties in order" ~: do
let prop1 = B (Just (6,6))
prop2 = RE GameResultVoid
prop3 = C (toText "Game over.")
node1 = addProperty prop1 emptyNode
node2 = addProperty prop2 node1
node3 = addProperty prop3 node2
node1 @?= emptyNode { nodeProperties = [prop1] }
node2 @?= emptyNode { nodeProperties = [prop1, prop2] }
node3 @?= emptyNode { nodeProperties = [prop1, prop2, prop3] }
]
addChildTests = "addChild" ~: TestList
[ "adds children in order" ~: do
let node1 = emptyNode { nodeProperties = [B (Just (0,0))] }
node2 = emptyNode { nodeProperties = [W (Just (1,1))] }
node3 = emptyNode { nodeProperties = [B (Just (2,2))] }
node4 = emptyNode { nodeProperties = [W Nothing] }
node2' = addChild node3 node2
node1' = addChild node2' node1
node1'' = addChild node4 node1'
node1'' @?= mk [B (Just (0,0))]
[mk [W (Just (1,1))]
[mk [B (Just (2,2))]
[]],
mk [W Nothing]
[]]
]
where mk properties children = emptyNode { nodeProperties = properties
, nodeChildren = children
}
addChildAtTests = "addChildAt" ~: TestList
[ "adds to a childless node" ~:
let parent = node [B Nothing]
child = node [W Nothing]
in node1 [B Nothing] (node [W Nothing]) @=? addChildAt 0 child parent
, "adds as a first child" ~: do
let expected = base { nodeChildren = newNode : baseChildren }
expected @=? addChildAt 0 newNode base
expected @=? addChildAt (-1) newNode base
expected @=? addChildAt (-2) newNode base
, "adds as a middle child" ~: do
base { nodeChildren = listInsertAt 1 newNode baseChildren } @=?
addChildAt 1 newNode base
base { nodeChildren = listInsertAt 2 newNode baseChildren } @=?
addChildAt 2 newNode base
, "adds as a last child" ~: do
let expected = base { nodeChildren = baseChildren ++ [newNode] }
expected @=? addChildAt baseChildCount newNode base
expected @=? addChildAt (baseChildCount + 1) newNode base
expected @=? addChildAt (baseChildCount + 2) newNode base
]
where base = node' [B $ Just (0,0)] baseChildren
baseChildren = [node [W Nothing],
node [W $ Just (1,1)],
node [W $ Just (9,9)]]
baseChildCount = length $ nodeChildren base
newNode = node [B $ Just (1,1)]
deleteChildAtTests = "deleteChildAt" ~: TestList
[ "deletes nothing from an empty list" ~: do
emptyNode @=? deleteChildAt (-1) emptyNode
emptyNode @=? deleteChildAt 0 emptyNode
emptyNode @=? deleteChildAt 1 emptyNode
, "deletes an only child" ~:
node [B Nothing] @=? deleteChildAt 0 (node1 [B Nothing] $ node [W Nothing])
, "deletes a first child" ~:
base { nodeChildren = listDeleteAt 0 baseChildren } @=?
deleteChildAt 0 base
, "deletes middle children" ~: do
base { nodeChildren = listDeleteAt 1 baseChildren } @=?
deleteChildAt 1 base
base { nodeChildren = listDeleteAt 2 baseChildren } @=?
deleteChildAt 2 base
, "delete a last child" ~:
base { nodeChildren = init baseChildren } @=?
deleteChildAt (baseChildCount - 1) base
, "has no effect for invalid indices" ~: do
base @=? deleteChildAt (-1) base
base @=? deleteChildAt (-2) base
base @=? deleteChildAt baseChildCount base
base @=? deleteChildAt (baseChildCount + 1) base
base @=? deleteChildAt (baseChildCount + 2) base
]
where base = node' [B $ Just (0,0)] baseChildren
baseChildren = [node [W Nothing],
node [W $ Just (1,1)],
node [W $ Just (2,2)],
node [W $ Just (9,9)]]
baseChildCount = length $ nodeChildren base
-- TODO Test validateNode.