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goatee-gtk-0.4.0: src/Game/Goatee/Ui/Gtk/Tool/Play.hs

-- This file is part of Goatee.
--
-- Copyright 2014-2021 Bryan Gardiner
--
-- Goatee is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- Goatee is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-- GNU Affero General Public License for more details.
--
-- You should have received a copy of the GNU Affero General Public License
-- along with Goatee.  If not, see <http://www.gnu.org/licenses/>.

{-# LANGUAGE CPP #-}

module Game.Goatee.Ui.Gtk.Tool.Play (PlayTool, create) where

import Control.Monad (when)
import Data.IORef (IORef, newIORef, readIORef, writeIORef)
import Data.Maybe (fromJust, isJust)
import Game.Goatee.Common
import qualified Game.Goatee.Lib.Board as Board
import Game.Goatee.Lib.Types
import Game.Goatee.Ui.Gtk.Common
import Graphics.UI.Gtk (
  Button, buttonActivated, buttonNewWithLabel, on, toWidget,
  )

-- | A 'UiTool' for entering moves to record a game.  When this tool is active,
-- clicking (not dragging) on a board point will make a move at the point if the
-- move is valid.  A pass button is shown in the panel.
data PlayTool ui = PlayTool
  { myUi :: ui
  , myViewState :: ViewState
  , myToolState :: ToolState
  , myPassButton :: Button
  , myIsValidMoveCache :: IORef (Maybe (Coord, Bool))
  }

instance UiCtrl go ui => UiView go ui (PlayTool ui) where
  viewName = const "PlayTool"

  viewCtrl = myUi

  viewState = myViewState

  viewUpdate = const $ return ()

instance UiCtrl go ui => UiTool go ui (PlayTool ui) where
  toolState = myToolState

  toolPanelWidget = Just . toWidget . myPassButton

  toolGobanInvalidate = invalidateIsValidMoveCache

  toolGobanClickComplete me from to = do
    let ui = myUi me
    when (isJust from && from == to) $ do
      valid <- isValidMove ui $ fromJust from
      when valid $ playAt ui from

  toolGobanRenderModifyCoords me board coords = do
    state <- toolGetGobanState me
    let coordFromMouseState = case state of
          ToolGobanHovering maybeCoord -> maybeCoord
          ToolGobanDragging _ from current | from == current -> from
          _ -> Nothing
    coordIfValidMove <- case coordFromMouseState of
      Nothing -> return Nothing
      Just coord -> if' coordFromMouseState Nothing <$> getIsValidMove me coord
    return $ case coordIfValidMove of
      Just (x, y) ->
        listUpdate
        (flip listUpdate x $ \rendered ->
           let coord = renderedCoordState rendered
               coord' = coord { Board.coordStone = Just $ Board.boardPlayerTurn board }
           in rendered { renderedCoordState = coord' })
        y
        coords
      _ -> coords

create :: UiCtrl go ui => ui -> ToolState -> IO (PlayTool ui)
create ui toolState = do
  viewState <- viewStateNew
  passButton <- buttonNewWithLabel "Pass"
  isValidMoveCache <- newIORef Nothing

  let me = PlayTool
        { myUi = ui
        , myViewState = viewState
        , myToolState = toolState
        , myPassButton = passButton
        , myIsValidMoveCache = isValidMoveCache
        }

  -- TODO Reuse Actions.myGamePassAction?
  on passButton buttonActivated $ playAt ui Nothing

  return me

-- | Calculates whether it is valid for the current player to to play at a
-- 'Coord'.  Caches the result.
getIsValidMove :: UiCtrl go ui => PlayTool ui -> Coord -> IO Bool
getIsValidMove me coord = do
  let ui = myUi me
      cache = myIsValidMoveCache me
  cached <- readIORef cache
  case cached of
    Just (cachedCoord, cachedValue) | cachedCoord == coord -> return cachedValue
    _ -> do isValid <- isValidMove ui coord
            writeIORef cache $ Just (coord, isValid)
            return isValid

-- | Invalidates the cache used by 'getIsValidMove'.
invalidateIsValidMoveCache :: PlayTool ui -> IO ()
invalidateIsValidMoveCache me = writeIORef (myIsValidMoveCache me) Nothing