goatee-gtk-0.3.1.2: src/Game/Goatee/Ui/Gtk/Actions.hs
-- This file is part of Goatee.
--
-- Copyright 2014-2017 Bryan Gardiner
--
-- Goatee is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- Goatee is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
--
-- You should have received a copy of the GNU Affero General Public License
-- along with Goatee. If not, see <http://www.gnu.org/licenses/>.
{-# LANGUAGE CPP #-}
-- | GTK+ 'Action' definitions.
module Game.Goatee.Ui.Gtk.Actions (
Actions,
create,
destroy,
myFileNew9Action,
myFileNew13Action,
myFileNew19Action,
myFileNewCustomAction,
myFileOpenAction,
myFileSaveAction,
myFileSaveAsAction,
myFileCloseAction,
myFileQuitAction,
myEditCutNodeAction,
myEditCopyNodeAction,
myEditPasteNodeAction,
myGamePassAction,
myGameVariationsChildAction,
myGameVariationsCurrentAction,
myGameVariationsBoardMarkupOnAction,
myGameVariationsBoardMarkupOffAction,
myToolActions,
myViewHighlightCurrentMovesAction,
myViewStonesRegularModeAction,
myViewStonesOneColorModeAction,
myViewStonesBlindModeAction,
myHelpKeyBindingsAction,
myHelpAboutAction,
) where
#if !MIN_VERSION_base(4,8,0)
import Control.Applicative ((<$>))
#endif
import Control.Monad (forM, unless, void, when)
import qualified Data.Foldable as F
import Data.IORef (IORef, newIORef, readIORef, writeIORef)
import Data.Maybe (fromMaybe, isJust)
import Game.Goatee.Ui.Gtk.Common
import Game.Goatee.Ui.Gtk.Utils
import Game.Goatee.Lib.Board
import Game.Goatee.Lib.Monad hiding (on)
import Game.Goatee.Lib.Property
import Game.Goatee.Lib.Types
import Graphics.UI.Gtk (
Action,
ActionGroup,
AttrOp ((:=)),
Packing (PackGrow),
RadioAction,
RadioActionEntry (
RadioActionEntry,
radioActionAccelerator, radioActionLabel, radioActionName, radioActionStockId,
radioActionTooltip, radioActionValue
),
ResponseId (ResponseCancel, ResponseOk),
SpinButtonUpdatePolicy (UpdateIfValid),
ToggleAction,
actionActivate, actionActivated, actionGroupAddAction, actionGroupAddRadioActions,
actionGroupGetAction, actionGroupListActions, actionGroupNew, actionNew, actionSensitive,
actionToggled,
boxPackStart,
castToRadioAction,
dialogAddButton, dialogGetUpper, dialogNew, dialogRun, dialogSetDefaultResponse,
get,
labelNewWithMnemonic, labelSetMnemonicWidget,
on,
radioActionChanged, radioActionCurrentValue, radioActionNew, radioActionSetGroup,
set,
spinButtonGetValueAsInt, spinButtonNewWithRange, spinButtonSetDigits,
spinButtonSetNumeric, spinButtonSetUpdatePolicy, spinButtonSetValue, spinButtonSetWrap,
stockCancel,
tableAttachDefaults, tableNew,
toggleActionActive, toggleActionNew,
widgetDestroy, widgetShowAll,
windowSetTitle,
)
import System.Glib (stringToGlib)
data Actions ui = Actions
{ myUi :: ui
, myState :: ViewState
, myFileNew9Action :: Action
, myFileNew13Action :: Action
, myFileNew19Action :: Action
, myFileNewCustomAction :: Action
, myFileOpenAction :: Action
, myFileSaveAction :: Action
, myFileSaveAsAction :: Action
, myFileCloseAction :: Action
, myFileQuitAction :: Action
, myEditCutNodeAction :: Action
, myEditCopyNodeAction :: Action
, myEditPasteNodeAction :: Action
, myGamePassAction :: Action
, myGameVariationsChildAction :: RadioAction
, myGameVariationsCurrentAction :: RadioAction
, myGameVariationsBoardMarkupOnAction :: RadioAction
, myGameVariationsBoardMarkupOffAction :: RadioAction
, myToolActions :: ActionGroup
, mySomeToolAction :: RadioAction
-- ^ An arbitrary action in the 'myToolActions' group.
, myViewHighlightCurrentMovesAction :: ToggleAction
, myViewStonesRegularModeAction :: RadioAction
, myViewStonesOneColorModeAction :: RadioAction
, myViewStonesBlindModeAction :: RadioAction
, myHelpKeyBindingsAction :: Action
, myHelpAboutAction :: Action
, myModesChangedHandler :: IORef (Maybe Registration)
}
instance UiCtrl go ui => UiView go ui (Actions ui) where
viewName = const "Actions"
viewCtrl = myUi
viewState = myState
viewUpdate = update
create :: UiCtrl go ui => ui -> IO (Actions ui)
create ui = do
let toolTypes = enumFrom minBound
modes <- readModes ui
-- File actions.
fileActions <- actionGroupNew "File"
fileNew9Action <- actionNew "FileNew9" "New _9x9 board" Nothing Nothing
actionGroupAddAction fileActions fileNew9Action
on fileNew9Action actionActivated $ void $ openNewBoard (Just ui) (Just (9, 9))
fileNew13Action <- actionNew "FileNew13" "New 1_3x13 board" Nothing Nothing
actionGroupAddAction fileActions fileNew13Action
on fileNew13Action actionActivated $ void $ openNewBoard (Just ui) (Just (13, 13))
fileNew19Action <- actionNew "FileNew19" "New _19x19 board" Nothing Nothing
actionGroupAddAction fileActions fileNew19Action
on fileNew19Action actionActivated $ void $ openNewBoard (Just ui) (Just (19, 19))
fileNewCustomAction <- actionNew "FileNewCustom" "New _custom board..." Nothing Nothing
actionGroupAddAction fileActions fileNewCustomAction
on fileNewCustomAction actionActivated $ do
dialog <- dialogNew
windowSetTitle dialog "New custom board"
upper <- dialogGetUpper dialog
table <- tableNew 4 2 False
boxPackStart upper table PackGrow 0
-- SGF only supports boards up to 'boardSizeMax', but Goatee works fine with
-- larger boards. The spinner wants an upper bound, so let's at least set
-- something that isn't too outrageous along a single dimension.
let arbitraryUpperLimit = 1000 :: Int
makeSpinButton = do
spin <- spinButtonNewWithRange
(fromIntegral boardSizeMin)
(fromIntegral arbitraryUpperLimit)
1
configureSpinButton spin
return spin
configureSpinButton spin = do
spinButtonSetUpdatePolicy spin UpdateIfValid
spinButtonSetNumeric spin True
spinButtonSetWrap spin False
widthLabel <- labelNewWithMnemonic "_Width"
widthSpin <- makeSpinButton
labelSetMnemonicWidget widthLabel widthSpin
tableAttachDefaults table widthLabel 0 1 0 1
tableAttachDefaults table widthSpin 1 2 0 1
heightLabel <- labelNewWithMnemonic "_Height"
heightSpin <- makeSpinButton
labelSetMnemonicWidget heightLabel heightSpin
tableAttachDefaults table heightLabel 0 1 1 2
tableAttachDefaults table heightSpin 1 2 1 2
handicapLabel <- labelNewWithMnemonic "H_andicap"
handicapSpin <- spinButtonNewWithRange 0 9 1
labelSetMnemonicWidget handicapLabel handicapSpin
configureSpinButton handicapSpin
tableAttachDefaults table handicapLabel 0 1 2 3
tableAttachDefaults table handicapSpin 1 2 2 3
komiLabel <- labelNewWithMnemonic "_Komi"
komiSpin <- spinButtonNewWithRange (-1000) 1000 0.5
labelSetMnemonicWidget komiLabel komiSpin
configureSpinButton komiSpin
spinButtonSetDigits komiSpin 1
spinButtonSetValue komiSpin 0
tableAttachDefaults table komiLabel 0 1 3 4
tableAttachDefaults table komiSpin 1 2 3 4
dialogAddButton dialog stockCancel ResponseCancel
dialogAddButton dialog "C_reate" ResponseOk
dialogSetDefaultResponse dialog ResponseOk
spinButtonSetValue widthSpin $ fromIntegral boardSizeDefault
spinButtonSetValue heightSpin $ fromIntegral boardSizeDefault
widgetShowAll dialog
response <- dialogRun dialog
width <- spinButtonGetValueAsInt widthSpin
height <- spinButtonGetValueAsInt heightSpin
handicap <- spinButtonGetValueAsInt handicapSpin
komi <- spinButtonGetValueAsBigfloat komiSpin
widgetDestroy dialog
when (response == ResponseOk) $ do
ui' <- openNewBoard (Just ui) (Just (width, height))
when (komi /= 0) $ doUiGo ui' $ putProperty $ KM komi
when (handicap > 0) $ do
-- If the board size + handicap configuration is known, then set up the
-- board for the handicap, otherwise, leave the user to do it.
--
-- TODO If the configuration is unknown and handicap >= 2, then maybe
-- set HA at least, anyway?
let stones = fromMaybe [] $ handicapStones width height handicap
unless (null stones) $ do
doUiGo ui' $ do
putProperty $ HA handicap
putProperty $ AB $ coords stones
putProperty $ PL White
setDirty ui' False
fileOpenAction <- actionNew "FileOpen" "_Open file..." Nothing Nothing
actionGroupAddAction fileActions fileOpenAction
on fileOpenAction actionActivated $ fileOpen ui
fileSaveAction <- actionNew "FileSave" "_Save file" Nothing Nothing
actionGroupAddAction fileActions fileSaveAction
on fileSaveAction actionActivated $ void $ fileSave ui
fileSaveAsAction <- actionNew "FileSaveAs" "Sa_ve file as..." Nothing Nothing
actionGroupAddAction fileActions fileSaveAsAction
on fileSaveAsAction actionActivated $ void $ fileSaveAs ui
fileCloseAction <- actionNew "FileClose" "_Close" Nothing Nothing
actionGroupAddAction fileActions fileCloseAction
on fileCloseAction actionActivated $ void $ fileClose ui
fileQuitAction <- actionNew "FileQuit" "_Quit" Nothing Nothing
actionGroupAddAction fileActions fileQuitAction
on fileQuitAction actionActivated $ void $ fileQuit ui
-- Edit actions.
editCutNodeAction <- actionNew "EditCutNode" "Cut current node" Nothing Nothing
on editCutNodeAction actionActivated $ editCutNode ui
editCopyNodeAction <- actionNew "EditCopyNode" "Copy current node" Nothing Nothing
on editCopyNodeAction actionActivated $ editCopyNode ui
editPasteNodeAction <- actionNew "EditPasteNode" "Paste node as child" Nothing Nothing
on editPasteNodeAction actionActivated $ editPasteNode ui
-- Game actions.
gamePassAction <- actionNew "GamePass" "_Pass" Nothing Nothing
on gamePassAction actionActivated $ playAt ui Nothing
gameVariationsChildAction <- radioActionNew "gameVariationsChild"
"_Child variations"
(Just "Show children node as variations")
Nothing
(fromEnum ShowChildVariations)
gameVariationsCurrentAction <- radioActionNew "gameVariationsCurrent"
"C_urrent variations"
(Just "Show variations of the current node")
Nothing
(fromEnum ShowCurrentVariations)
radioActionSetGroup gameVariationsChildAction gameVariationsCurrentAction
gameVariationsBoardMarkupOnAction <- radioActionNew "gameVariationsBoardMarkupOn"
"_Show on board"
(Just "Show move variations on the board")
Nothing
(fromEnum True)
gameVariationsBoardMarkupOffAction <- radioActionNew "gameVariationsBoardMarkupOn"
"_Hide on board"
(Just "Hide move variations on the board")
Nothing
(fromEnum False)
radioActionSetGroup gameVariationsBoardMarkupOnAction gameVariationsBoardMarkupOffAction
initialVariationMode <-
rootInfoVariationMode . gameInfoRootInfo . boardGameInfo . cursorBoard <$>
readCursor ui
set gameVariationsChildAction
[radioActionCurrentValue := fromEnum (variationModeSource initialVariationMode)]
set gameVariationsBoardMarkupOnAction
[radioActionCurrentValue := fromEnum (variationModeBoardMarkup initialVariationMode)]
-- This signal is emitted on every action in a radio group when the active
-- item is changed, so we only need to listen with one action.
on gameVariationsChildAction radioActionChanged $ \action -> do
value <- toEnum <$> get action radioActionCurrentValue
doUiGo ui $ modifyVariationMode $ \mode -> mode { variationModeSource = value }
on gameVariationsBoardMarkupOnAction radioActionChanged $ \action -> do
value <- toEnum <$> get action radioActionCurrentValue
doUiGo ui $ modifyVariationMode $ \mode -> mode { variationModeBoardMarkup = value }
-- Tool actions.
toolActions <- actionGroupNew "Tools"
toolActionList <- forM toolTypes $ \toolType -> do
AnyTool tool <- findTool ui toolType
return RadioActionEntry
{ radioActionName = stringToGlib $ show toolType
, radioActionLabel = stringToGlib $ toolLabel tool
, radioActionStockId = Nothing
, radioActionAccelerator = Nothing
, radioActionTooltip = Nothing
, radioActionValue = fromEnum toolType
}
actionGroupAddRadioActions toolActions toolActionList (fromEnum initialToolType)
(\radioAction -> setTool ui =<< fmap toEnum (get radioAction radioActionCurrentValue))
someToolAction <- actionGroupListActions toolActions >>= \actions -> case actions of
someAction:_ -> return $ castToRadioAction someAction
_ -> error "Actions.initialize: Couldn't grab a tool action!?"
-- View actions.
viewHighlightCurrentMovesAction <-
toggleActionNew "ViewHighlightCurrentMoves" "Highlight _current moves" Nothing Nothing
set viewHighlightCurrentMovesAction [toggleActionActive := uiHighlightCurrentMovesMode modes]
on viewHighlightCurrentMovesAction actionToggled $ do
active <- get viewHighlightCurrentMovesAction toggleActionActive
modifyModes ui $ \modes -> return modes { uiHighlightCurrentMovesMode = active }
viewStonesRegularModeAction <-
radioActionNew "ViewStonesRegularMode"
"_Regular"
(Just "Regular Go: Render stones on the board normally.")
Nothing
(fromEnum ViewStonesRegularMode)
viewStonesOneColorModeAction <-
radioActionNew "ViewStonesOneColorMode"
"_One-color"
(Just "One-color Go: Both players use the same color stones.")
Nothing
(fromEnum ViewStonesOneColorMode)
viewStonesBlindModeAction <-
radioActionNew "ViewStonesBlindMode"
"_Blind"
(Just "Blind Go: No stones are visible on the board.")
Nothing
(fromEnum ViewStonesBlindMode)
radioActionSetGroup viewStonesOneColorModeAction viewStonesRegularModeAction
radioActionSetGroup viewStonesBlindModeAction viewStonesRegularModeAction
initialViewStonesMode <- uiViewStonesMode <$> readModes ui
set viewStonesRegularModeAction [radioActionCurrentValue := fromEnum initialViewStonesMode]
on viewStonesRegularModeAction radioActionChanged $ \action -> do
value <- toEnum <$> get action radioActionCurrentValue
modifyModes ui $ \modes -> return modes { uiViewStonesMode = value }
-- Help actions.
helpKeyBindingsAction <- actionNew "HelpKeyBindings" "_Key bindings" Nothing Nothing
on helpKeyBindingsAction actionActivated $ helpKeyBindings ui
helpAboutAction <- actionNew "HelpAbout" "_About" Nothing Nothing
on helpAboutAction actionActivated $ helpAbout ui
actionActivate =<<
fmap (fromMaybe $ error $ "Could not find the initial tool " ++ show initialToolType ++ ".")
(actionGroupGetAction toolActions $ show initialToolType)
state <- viewStateNew
modesChangedHandler <- newIORef Nothing
let me = Actions
{ myUi = ui
, myState = state
, myFileNew9Action = fileNew9Action
, myFileNew13Action = fileNew13Action
, myFileNew19Action = fileNew19Action
, myFileNewCustomAction = fileNewCustomAction
, myFileOpenAction = fileOpenAction
, myFileSaveAction = fileSaveAction
, myFileSaveAsAction = fileSaveAsAction
, myFileCloseAction = fileCloseAction
, myFileQuitAction = fileQuitAction
, myEditCutNodeAction = editCutNodeAction
, myEditCopyNodeAction = editCopyNodeAction
, myEditPasteNodeAction = editPasteNodeAction
, myGamePassAction = gamePassAction
, myGameVariationsChildAction = gameVariationsChildAction
, myGameVariationsCurrentAction = gameVariationsCurrentAction
, myGameVariationsBoardMarkupOnAction = gameVariationsBoardMarkupOnAction
, myGameVariationsBoardMarkupOffAction = gameVariationsBoardMarkupOffAction
, myToolActions = toolActions
, mySomeToolAction = someToolAction
, myViewHighlightCurrentMovesAction = viewHighlightCurrentMovesAction
, myViewStonesRegularModeAction = viewStonesRegularModeAction
, myViewStonesOneColorModeAction = viewStonesOneColorModeAction
, myViewStonesBlindModeAction = viewStonesBlindModeAction
, myHelpKeyBindingsAction = helpKeyBindingsAction
, myHelpAboutAction = helpAboutAction
, myModesChangedHandler = modesChangedHandler
}
initialize me
return me
initialize :: UiCtrl go ui => Actions ui -> IO ()
initialize me = do
let ui = myUi me
register me
[ AnyEvent navigationEvent
, AnyEvent variationModeChangedEvent
]
writeIORef (myModesChangedHandler me) =<<
fmap Just (registerModesChangedHandler ui "Actions" $ \_ _ -> update me)
destroy :: UiCtrl go ui => Actions ui -> IO ()
destroy me = do
let ui = myUi me
F.mapM_ (unregisterModesChangedHandler ui) =<< readIORef (myModesChangedHandler me)
viewDestroy me
update :: UiCtrl go ui => Actions ui -> IO ()
update me = do
cursor <- readCursor $ myUi me
-- Update the sensitivity of the "Edit > Cut node" action.
set (myEditCutNodeAction me) [actionSensitive := isJust $ cursorParent cursor]
updateVariationModeActions me cursor
updateToolActions me
-- | Updates the selection variation mode radio actions.
updateVariationModeActions :: Actions ui -> Cursor -> IO ()
updateVariationModeActions me cursor = do
let new = rootInfoVariationMode $ gameInfoRootInfo $ boardGameInfo $
cursorBoard cursor
newSource = fromEnum $ variationModeSource new
newBoardMarkup = fromEnum $ variationModeBoardMarkup new
sourceAction = myGameVariationsChildAction me
boardMarkupAction = myGameVariationsBoardMarkupOnAction me
oldSource <- get sourceAction radioActionCurrentValue
when (newSource /= oldSource) $
set sourceAction [radioActionCurrentValue := newSource]
oldBoardMarkup <- get boardMarkupAction radioActionCurrentValue
when (newBoardMarkup /= oldBoardMarkup) $
set boardMarkupAction [radioActionCurrentValue := newBoardMarkup]
-- | Updates the active tool radio action.
updateToolActions :: UiCtrl go ui => Actions ui -> IO ()
updateToolActions me = do
let ui = myUi me
tool <- uiToolType <$> readModes ui
set (mySomeToolAction me) [radioActionCurrentValue := fromEnum tool]