goatee-gtk-0.2.0: src/Game/Goatee/Ui/Gtk/MainWindow.hs
-- This file is part of Goatee.
--
-- Copyright 2014 Bryan Gardiner
--
-- Goatee is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- Goatee is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
--
-- You should have received a copy of the GNU Affero General Public License
-- along with Goatee. If not, see <http://www.gnu.org/licenses/>.
-- | Implementation of the main window that contains the game board.
module Game.Goatee.Ui.Gtk.MainWindow (
MainWindow,
create,
destroy,
display,
myWindow,
) where
import Control.Applicative ((<$>))
import Control.Monad (forM_, liftM, unless)
import Control.Monad.Trans (liftIO)
import qualified Data.Foldable as F
import Data.IORef (IORef, newIORef, readIORef, writeIORef)
import Data.List (intersperse)
import Data.Maybe (catMaybes, fromMaybe)
import Game.Goatee.Ui.Gtk.Common
import qualified Game.Goatee.Ui.Gtk.Actions as Actions
import Game.Goatee.Ui.Gtk.Actions (Actions)
import qualified Game.Goatee.Ui.Gtk.GamePropertiesPanel as GamePropertiesPanel
import Game.Goatee.Ui.Gtk.GamePropertiesPanel (GamePropertiesPanel)
import qualified Game.Goatee.Ui.Gtk.Goban as Goban
import Game.Goatee.Ui.Gtk.Goban (Goban)
import qualified Game.Goatee.Ui.Gtk.InfoLine as InfoLine
import Game.Goatee.Ui.Gtk.InfoLine (InfoLine)
import qualified Game.Goatee.Ui.Gtk.NodePropertiesPanel as NodePropertiesPanel
import Game.Goatee.Ui.Gtk.NodePropertiesPanel (NodePropertiesPanel)
import qualified Game.Goatee.Ui.Gtk.PlayPanel as PlayPanel
import Game.Goatee.Ui.Gtk.PlayPanel (PlayPanel)
import Graphics.UI.Gtk (
Action,
Menu,
Packing (PackGrow, PackNatural),
Window,
actionCreateMenuItem, actionCreateToolItem, actionGroupGetAction,
boxPackStart,
containerAdd,
deleteEvent,
eventKeyName, eventModifier,
hPanedNew,
keyPressEvent,
menuBarNew, menuItemNewWithMnemonic, menuItemSetSubmenu, menuNew, menuShellAppend,
notebookAppendPage, notebookNew,
on,
panedPack1, panedPack2, panedSetPosition,
separatorMenuItemNew, separatorToolItemNew,
toAction,
toolbarNew,
vBoxNew,
widgetDestroy, widgetGrabFocus, widgetShowAll,
windowNew, windowSetDefaultSize, windowSetTitle,
)
import System.IO (hPutStrLn, stderr)
data MainWindow ui = MainWindow
{ myUi :: ui
, myWindow :: Window
, myActions :: Actions ui
, myInfoLine :: InfoLine ui
, myGoban :: Goban ui
, myPlayPanel :: PlayPanel ui
, myGamePropertiesPanel :: GamePropertiesPanel ui
, myNodePropertiesPanel :: NodePropertiesPanel ui
, myDirtyChangedHandler :: IORef (Maybe Registration)
, myFilePathChangedHandler :: IORef (Maybe Registration)
}
create :: UiCtrl go ui => ui -> IO (MainWindow ui)
create ui = do
window <- windowNew
windowSetDefaultSize window 640 480
actions <- Actions.create ui
boardBox <- vBoxNew False 0
containerAdd window boardBox
menuBar <- menuBarNew
boxPackStart boardBox menuBar PackNatural 0
menuFile <- menuItemNewWithMnemonic "_File"
menuFileMenu <- menuNew
menuShellAppend menuBar menuFile
menuItemSetSubmenu menuFile menuFileMenu
menuFileNew <- menuItemNewWithMnemonic "_New file"
menuFileNewMenu <- menuNew
menuItemSetSubmenu menuFileNew menuFileNewMenu
addActionsToMenu menuFileNewMenu actions
[ Actions.myFileNew9Action
, Actions.myFileNew13Action
, Actions.myFileNew19Action
, Actions.myFileNewCustomAction
]
containerAdd menuFileMenu menuFileNew
addActionsToMenu menuFileMenu actions
[ Actions.myFileOpenAction
, Actions.myFileSaveAction
, Actions.myFileSaveAsAction
]
containerAdd menuFileMenu =<< separatorMenuItemNew
addActionsToMenu menuFileMenu actions
[ Actions.myFileCloseAction
, Actions.myFileQuitAction
]
menuEdit <- menuItemNewWithMnemonic "_Edit"
menuEditMenu <- menuNew
menuShellAppend menuBar menuEdit
menuItemSetSubmenu menuEdit menuEditMenu
addActionsToMenu menuEditMenu actions
[ Actions.myEditCutNodeAction
, Actions.myEditCopyNodeAction
, Actions.myEditPasteNodeAction
]
menuGame <- menuItemNewWithMnemonic "_Game"
menuGameMenu <- menuNew
menuShellAppend menuBar menuGame
menuItemSetSubmenu menuGame menuGameMenu
addActionsToMenu menuGameMenu actions
[ Actions.myGamePassAction
]
menuGameVariations <- menuItemNewWithMnemonic "_Variations"
menuGameVariationsMenu <- menuNew
containerAdd menuGameMenu menuGameVariations
menuItemSetSubmenu menuGameVariations menuGameVariationsMenu
containerAdd menuGameVariationsMenu =<<
actionCreateMenuItem (Actions.myGameVariationsChildAction actions)
containerAdd menuGameVariationsMenu =<<
actionCreateMenuItem (Actions.myGameVariationsCurrentAction actions)
containerAdd menuGameVariationsMenu =<< separatorMenuItemNew
containerAdd menuGameVariationsMenu =<<
actionCreateMenuItem (Actions.myGameVariationsBoardMarkupOnAction actions)
containerAdd menuGameVariationsMenu =<<
actionCreateMenuItem (Actions.myGameVariationsBoardMarkupOffAction actions)
menuTool <- menuItemNewWithMnemonic "_Tool"
menuToolMenu <- menuNew
menuShellAppend menuBar menuTool
menuItemSetSubmenu menuTool menuToolMenu
toolbar <- toolbarNew
boxPackStart boardBox toolbar PackNatural 0
sequence_ $
intersperse (do menuSep <- separatorMenuItemNew
toolSep <- separatorToolItemNew
containerAdd menuToolMenu menuSep
containerAdd toolbar toolSep) $
catMaybes $
flip map toolOrdering $ \toolGroup ->
let supportedTools = filter toolIsImplemented toolGroup
in if null supportedTools
then Nothing
else Just $ forM_ supportedTools $ \tool -> do
action <- fromMaybe (error $ "Tool has no action: " ++ show tool) <$>
actionGroupGetAction (Actions.myToolActions actions) (show tool)
menuItem <- actionCreateMenuItem action
toolItem <- actionCreateToolItem action
containerAdd menuToolMenu menuItem
containerAdd toolbar toolItem
menuView <- menuItemNewWithMnemonic "_View"
menuViewMenu <- menuNew
menuShellAppend menuBar menuView
menuItemSetSubmenu menuView menuViewMenu
containerAdd menuViewMenu =<<
actionCreateMenuItem (Actions.myViewHighlightCurrentMovesAction actions)
menuViewStones <- menuItemNewWithMnemonic "_Stones"
menuViewStonesMenu <- menuNew
containerAdd menuViewMenu menuViewStones
menuItemSetSubmenu menuViewStones menuViewStonesMenu
addActionsToMenu menuViewStonesMenu actions
[ toAction . Actions.myViewStonesRegularModeAction
, toAction . Actions.myViewStonesOneColorModeAction
, toAction . Actions.myViewStonesBlindModeAction
]
menuHelp <- menuItemNewWithMnemonic "_Help"
menuHelpMenu <- menuNew
menuShellAppend menuBar menuHelp
menuItemSetSubmenu menuHelp menuHelpMenu
addActionsToMenu menuHelpMenu actions [Actions.myHelpAboutAction]
infoLine <- InfoLine.create ui
boxPackStart boardBox (InfoLine.myWidget infoLine) PackNatural 0
hPaned <- hPanedNew
boxPackStart boardBox hPaned PackGrow 0
--hPanedMin <- get hPaned panedMinPosition
--hPanedMax <- get hPaned panedMaxPosition
--putStrLn $ "Paned position in [" ++ show hPanedMin ++ ", " ++ show hPanedMax ++ "]."
-- TODO Don't hard-code the pane width.
panedSetPosition hPaned 400 -- (truncate (fromIntegral hPanedMax * 0.8))
goban <- Goban.create ui
panedPack1 hPaned (Goban.myWidget goban) True True
controlsBook <- notebookNew
panedPack2 hPaned controlsBook False True
playPanel <- PlayPanel.create ui actions
gamePropertiesPanel <- GamePropertiesPanel.create ui
nodePropertiesPanel <- NodePropertiesPanel.create ui
notebookAppendPage controlsBook (PlayPanel.myWidget playPanel) "Play"
notebookAppendPage controlsBook (GamePropertiesPanel.myWidget gamePropertiesPanel) "Game"
notebookAppendPage controlsBook (NodePropertiesPanel.myWidget nodePropertiesPanel) "Properties"
dirtyChangedHandler <- newIORef Nothing
filePathChangedHandler <- newIORef Nothing
let me = MainWindow { myUi = ui
, myWindow = window
, myActions = actions
, myInfoLine = infoLine
, myGoban = goban
, myPlayPanel = playPanel
, myGamePropertiesPanel = gamePropertiesPanel
, myNodePropertiesPanel = nodePropertiesPanel
, myDirtyChangedHandler = dirtyChangedHandler
, myFilePathChangedHandler = filePathChangedHandler
}
initialize me
on window keyPressEvent $ do
key <- eventKeyName
mods <- eventModifier
let km = (key, mods)
case km of
-- Escape focuses the goban.
("Escape", []) -> do
liftIO $ widgetGrabFocus $ Goban.myWidget goban
return True
_ -> return False
on window deleteEvent $ liftIO $ do
fileClose ui
return True
widgetGrabFocus $ Goban.myWidget goban
return me
-- | Initialization that must be done after the 'UiCtrl' is available.
initialize :: UiCtrl go ui => MainWindow ui -> IO ()
initialize me = do
let ui = myUi me
writeIORef (myDirtyChangedHandler me) =<<
liftM Just (registerDirtyChangedHandler ui "MainWindow" False $ \_ -> updateWindowTitle me)
writeIORef (myFilePathChangedHandler me) =<<
liftM Just (registerFilePathChangedHandler ui "MainWindow" True $ \_ _ -> updateWindowTitle me)
destroy :: UiCtrl go ui => MainWindow ui -> IO ()
destroy me = do
Actions.destroy $ myActions me
InfoLine.destroy $ myInfoLine me
Goban.destroy $ myGoban me
PlayPanel.destroy $ myPlayPanel me
GamePropertiesPanel.destroy $ myGamePropertiesPanel me
NodePropertiesPanel.destroy $ myNodePropertiesPanel me
let ui = myUi me
F.mapM_ (unregisterDirtyChangedHandler ui) =<< readIORef (myDirtyChangedHandler me)
F.mapM_ (unregisterFilePathChangedHandler ui) =<< readIORef (myFilePathChangedHandler me)
-- A main window owns a UI controller. Once a main window is destroyed,
-- there should be no remaining handlers registered.
-- TODO Revisit this if we have multiple windows under a controller.
registeredHandlers ui >>= \handlers -> unless (null handlers) $ hPutStrLn stderr $
"MainWindow.destroy: Warning, there are still handler(s) registered:" ++
concatMap (\handler -> "\n- " ++ show handler) handlers
registeredDirtyChangedHandlers ui >>= \handlers -> unless (null handlers) $ hPutStrLn stderr $
"MainWindow.destroy: Warning, there are still dirty changed handler(s) registered:" ++
concatMap (\handler -> "\n- " ++ show handler) handlers
registeredFilePathChangedHandlers ui >>= \handlers -> unless (null handlers) $ hPutStrLn stderr $
"MainWindow.destroy: Warning, there are still file path changed handler(s) registered:" ++
concatMap (\handler -> "\n- " ++ show handler) handlers
registeredModesChangedHandlers ui >>= \handlers -> unless (null handlers) $ hPutStrLn stderr $
"MainWindow.destroy: Warning, there are still modes changed handler(s) registered:" ++
concatMap (\handler -> "\n- " ++ show handler) handlers
widgetDestroy $ myWindow me
-- | Makes a 'MainWindow' visible.
display :: MainWindow ui -> IO ()
display = widgetShowAll . myWindow
-- | Takes a object of generic type, extracts a bunch of actions from it, and
-- adds those actions to a menu.
addActionsToMenu :: Menu -> a -> [a -> Action] -> IO ()
addActionsToMenu menu actions accessors =
forM_ accessors $ \accessor ->
containerAdd menu =<< actionCreateMenuItem (accessor actions)
updateWindowTitle :: UiCtrl go ui => MainWindow ui -> IO ()
updateWindowTitle me = do
let ui = myUi me
fileName <- getFileName ui
dirty <- getDirty ui
let title = fileName ++ " - Goatee"
addDirty = if dirty then ('*':) else id
windowSetTitle (myWindow me) $ addDirty title