goatee-gtk-0.1.0: src/Game/Goatee/Ui/Gtk/MainWindow.hs
-- This file is part of Goatee.
--
-- Copyright 2014 Bryan Gardiner
--
-- Goatee is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- Goatee is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
--
-- You should have received a copy of the GNU Affero General Public License
-- along with Goatee. If not, see <http://www.gnu.org/licenses/>.
-- | Implementation of the main window that contains the game board.
module Game.Goatee.Ui.Gtk.MainWindow (
MainWindow,
create,
destroy,
display,
myWindow,
) where
import Control.Applicative ((<$>))
import Control.Monad (forM_, liftM, unless)
import Control.Monad.Trans (liftIO)
import qualified Data.Foldable as F
import Data.IORef (IORef, newIORef, readIORef, writeIORef)
import Data.List (intersperse)
import Data.Maybe (fromMaybe)
import Game.Goatee.Ui.Gtk.Common
import qualified Game.Goatee.Ui.Gtk.Actions as Actions
import Game.Goatee.Ui.Gtk.Actions (Actions)
import qualified Game.Goatee.Ui.Gtk.GamePropertiesPanel as GamePropertiesPanel
import Game.Goatee.Ui.Gtk.GamePropertiesPanel (GamePropertiesPanel)
import qualified Game.Goatee.Ui.Gtk.Goban as Goban
import Game.Goatee.Ui.Gtk.Goban (Goban)
import qualified Game.Goatee.Ui.Gtk.InfoLine as InfoLine
import Game.Goatee.Ui.Gtk.InfoLine (InfoLine)
import Graphics.UI.Gtk (
Action,
Menu,
Packing (PackGrow, PackNatural),
Window,
actionCreateMenuItem, actionCreateToolItem, actionGroupGetAction,
boxPackStart,
containerAdd,
deleteEvent,
hPanedNew,
menuBarNew, menuItemNewWithMnemonic, menuItemSetSubmenu, menuNew, menuShellAppend,
notebookAppendPage, notebookNew,
on,
panedAdd1, panedAdd2, panedSetPosition,
separatorMenuItemNew, separatorToolItemNew,
toolbarNew,
vBoxNew,
widgetDestroy, widgetGrabFocus, widgetShowAll,
windowNew, windowSetDefaultSize, windowSetTitle,
)
import System.IO (hPutStrLn, stderr)
data MainWindow ui = MainWindow { myUi :: ui
, myWindow :: Window
, myActions :: Actions ui
, myGamePropertiesPanel :: GamePropertiesPanel ui
, myGoban :: Goban ui
, myInfoLine :: InfoLine ui
, myDirtyChangedHandler :: IORef (Maybe Registration)
, myFilePathChangedHandler :: IORef (Maybe Registration)
}
create :: UiCtrl ui => ui -> IO (MainWindow ui)
create ui = do
window <- windowNew
windowSetDefaultSize window 640 480
actions <- Actions.create ui
boardBox <- vBoxNew False 0
containerAdd window boardBox
menuBar <- menuBarNew
boxPackStart boardBox menuBar PackNatural 0
menuFile <- menuItemNewWithMnemonic "_File"
menuFileMenu <- menuNew
menuShellAppend menuBar menuFile
menuItemSetSubmenu menuFile menuFileMenu
menuFileNew <- menuItemNewWithMnemonic "_New file"
menuFileNewMenu <- menuNew
menuItemSetSubmenu menuFileNew menuFileNewMenu
addActionsToMenu menuFileNewMenu actions
[ Actions.myFileNew9Action
, Actions.myFileNew13Action
, Actions.myFileNew19Action
, Actions.myFileNewCustomAction
]
containerAdd menuFileMenu menuFileNew
addActionsToMenu menuFileMenu actions
[ Actions.myFileOpenAction
, Actions.myFileSaveAction
, Actions.myFileSaveAsAction
]
containerAdd menuFileMenu =<< separatorMenuItemNew
addActionsToMenu menuFileMenu actions
[ Actions.myFileCloseAction
, Actions.myFileQuitAction
]
menuTool <- menuItemNewWithMnemonic "_Tool"
menuToolMenu <- menuNew
menuShellAppend menuBar menuTool
menuItemSetSubmenu menuTool menuToolMenu
toolbar <- toolbarNew
boxPackStart boardBox toolbar PackNatural 0
sequence_ $
intersperse (do menuSep <- separatorMenuItemNew
toolSep <- separatorToolItemNew
containerAdd menuToolMenu menuSep
containerAdd toolbar toolSep) $
flip map toolOrdering $ \toolGroup ->
forM_ toolGroup $ \tool -> do
action <- fromMaybe (error $ "Tool has no action: " ++ show tool) <$>
actionGroupGetAction (Actions.myToolActions actions) (show tool)
menuItem <- actionCreateMenuItem action
toolItem <- actionCreateToolItem action
containerAdd menuToolMenu menuItem
containerAdd toolbar toolItem
menuView <- menuItemNewWithMnemonic "_View"
menuViewMenu <- menuNew
menuShellAppend menuBar menuView
menuItemSetSubmenu menuView menuViewMenu
menuViewVariations <- menuItemNewWithMnemonic "_Variations"
menuViewVariationsMenu <- menuNew
containerAdd menuViewMenu menuViewVariations
menuItemSetSubmenu menuViewVariations menuViewVariationsMenu
containerAdd menuViewVariationsMenu =<<
actionCreateMenuItem (Actions.myViewVariationsChildAction actions)
containerAdd menuViewVariationsMenu =<<
actionCreateMenuItem (Actions.myViewVariationsCurrentAction actions)
containerAdd menuViewVariationsMenu =<< separatorMenuItemNew
containerAdd menuViewVariationsMenu =<<
actionCreateMenuItem (Actions.myViewVariationsBoardMarkupOnAction actions)
containerAdd menuViewVariationsMenu =<<
actionCreateMenuItem (Actions.myViewVariationsBoardMarkupOffAction actions)
containerAdd menuViewMenu =<<
actionCreateMenuItem (Actions.myViewHighlightCurrentMovesAction actions)
menuHelp <- menuItemNewWithMnemonic "_Help"
menuHelpMenu <- menuNew
menuShellAppend menuBar menuHelp
menuItemSetSubmenu menuHelp menuHelpMenu
addActionsToMenu menuHelpMenu actions [Actions.myHelpAboutAction]
infoLine <- InfoLine.create ui
boxPackStart boardBox (InfoLine.myLabel infoLine) PackNatural 0
hPaned <- hPanedNew
boxPackStart boardBox hPaned PackGrow 0
--hPanedMin <- get hPaned panedMinPosition
--hPanedMax <- get hPaned panedMaxPosition
--putStrLn $ "Paned position in [" ++ show hPanedMin ++ ", " ++ show hPanedMax ++ "]."
-- TODO Don't hard-code the pane width.
panedSetPosition hPaned 400 -- (truncate (fromIntegral hPanedMax * 0.8))
goban <- Goban.create ui
panedAdd1 hPaned $ Goban.myWidget goban
controlsBook <- notebookNew
panedAdd2 hPaned controlsBook
gamePropertiesPanel <- GamePropertiesPanel.create ui
notebookAppendPage controlsBook (GamePropertiesPanel.myWidget gamePropertiesPanel) "Properties"
dirtyChangedHandler <- newIORef Nothing
filePathChangedHandler <- newIORef Nothing
let me = MainWindow { myUi = ui
, myWindow = window
, myActions = actions
, myGamePropertiesPanel = gamePropertiesPanel
, myGoban = goban
, myInfoLine = infoLine
, myDirtyChangedHandler = dirtyChangedHandler
, myFilePathChangedHandler = filePathChangedHandler
}
initialize me
on window deleteEvent $ liftIO $ do
fileClose ui
return True
widgetGrabFocus $ Goban.myWidget goban
return me
-- | Initialization that must be done after the 'UiCtrl' is available.
initialize :: UiCtrl ui => MainWindow ui -> IO ()
initialize me = do
let ui = myUi me
writeIORef (myDirtyChangedHandler me) =<<
liftM Just (registerDirtyChangedHandler ui "MainWindow" False $ \_ -> updateWindowTitle me)
writeIORef (myFilePathChangedHandler me) =<<
liftM Just (registerFilePathChangedHandler ui "MainWindow" True $ \_ _ -> updateWindowTitle me)
destroy :: UiCtrl ui => MainWindow ui -> IO ()
destroy me = do
Actions.destroy $ myActions me
GamePropertiesPanel.destroy $ myGamePropertiesPanel me
Goban.destroy $ myGoban me
InfoLine.destroy $ myInfoLine me
let ui = myUi me
F.mapM_ (unregisterDirtyChangedHandler ui) =<< readIORef (myDirtyChangedHandler me)
F.mapM_ (unregisterFilePathChangedHandler ui) =<< readIORef (myFilePathChangedHandler me)
-- A main window owns a UI controller. Once a main window is destroyed,
-- there should be no remaining handlers registered.
-- TODO Revisit this if we have multiple windows under a controller.
registeredHandlers ui >>= \handlers -> unless (null handlers) $ hPutStrLn stderr $
"MainWindow.destroy: Warning, there are still handler(s) registered:" ++
concatMap (\handler -> "\n- " ++ show handler) handlers
registeredDirtyChangedHandlers ui >>= \handlers -> unless (null handlers) $ hPutStrLn stderr $
"MainWindow.destroy: Warning, there are still dirty changed handler(s) registered:" ++
concatMap (\handler -> "\n- " ++ show handler) handlers
registeredFilePathChangedHandlers ui >>= \handlers -> unless (null handlers) $ hPutStrLn stderr $
"MainWindow.destroy: Warning, there are still file path changed handler(s) registered:" ++
concatMap (\handler -> "\n- " ++ show handler) handlers
registeredModesChangedHandlers ui >>= \handlers -> unless (null handlers) $ hPutStrLn stderr $
"MainWindow.destroy: Warning, there are still modes changed handler(s) registered:" ++
concatMap (\handler -> "\n- " ++ show handler) handlers
widgetDestroy $ myWindow me
-- | Makes a 'MainWindow' visible.
display :: MainWindow ui -> IO ()
display = widgetShowAll . myWindow
-- | Takes a object of generic type, extracts a bunch of actions from it, and
-- adds those actions to a menu.
addActionsToMenu :: Menu -> a -> [a -> Action] -> IO ()
addActionsToMenu menu actions accessors =
forM_ accessors $ \accessor ->
containerAdd menu =<< actionCreateMenuItem (accessor actions)
updateWindowTitle :: UiCtrl ui => MainWindow ui -> IO ()
updateWindowTitle me = do
let ui = myUi me
fileName <- getFileName ui
dirty <- getDirty ui
let title = fileName ++ " - Goatee"
addDirty = if dirty then ('*':) else id
windowSetTitle (myWindow me) $ addDirty title