gluturtle-0.0.9: src/Graphics/UI/GLUT/Turtle/Field.hs
{-# LANGUAGE DoRec #-}
module Graphics.UI.GLUT.Turtle.Field(
-- * types and classes
Field,
Layer,
Character,
Coordinates(..),
-- * basic functions
openField,
closeField,
waitField,
topleft,
center,
coordinates,
fieldSize,
-- * draw
forkField,
flushField,
fieldColor,
-- ** to Layer
drawLine,
fillRectangle,
fillPolygon,
writeString,
drawImage,
undoLayer,
undoField,
clearLayer,
-- ** to Character
drawCharacter,
drawCharacterAndLine,
clearCharacter,
outputString,
-- * event driven
oninputtext,
onclick,
onrelease,
ondrag,
onmotion,
onkeypress,
ontimer,
addLayer,
addCharacter
) where
import Control.Monad
import Graphics.UI.GLUT.Turtle.Triangles
import Graphics.UI.GLUT(
createWindow, Vertex2(..), renderPrimitive, vertex, PrimitiveMode(..),
preservingMatrix, GLfloat, swapBuffers, ($=), displayCallback,
initialDisplayMode, initialWindowSize, Size(..),
DisplayMode(..), flush
)
import qualified Graphics.UI.GLUT as G
import Graphics.UI.GLUT.Turtle.Layers(
Layers, Layer, Character, newLayers,
makeLayer, undoLayer, clearLayer,
makeCharacter, character)
import Text.XML.YJSVG(Position(..), Color(..))
-- import Control.Monad(when, unless, forever, replicateM, forM_, join)
import Control.Concurrent(ThreadId, forkIO)
import Data.IORef(IORef, newIORef, readIORef, writeIORef)
import Data.IORef.Tools(atomicModifyIORef_)
--------------------------------------------------------------------------------
data Coordinates = CoordTopLeft | CoordCenter
data Field = Field{
fCoordinates :: Coordinates,
fAction :: IORef (IO ()),
fActions :: IORef [IO ()],
fString :: IORef [String],
fString2 :: IORef [String],
fInputtext :: IORef (String -> IO Bool),
fWidth :: Int,
fHeight :: Int,
fLayers :: IORef Layers
}
addLayer :: Field -> IO Layer
addLayer = makeLayer . fLayers
addCharacter :: Field -> IO Character
addCharacter = makeCharacter . fLayers
--------------------------------------------------------------------------------
undoField :: Field -> IO ()
undoField f = atomicModifyIORef_ (fActions f) tail
openField :: String -> Int -> Int -> IO Field
openField name w h = do
layers <- newLayers 0 (return ()) (return ()) (return ())
action <- newIORef $ return ()
actions <- newIORef []
str <- newIORef [""]
str2 <- newIORef []
inputtext <- newIORef $ const $ return True
initialDisplayMode $= [RGBMode, DoubleBuffered]
initialWindowSize $= Size (fromIntegral w) (fromIntegral h)
_ <- createWindow name
displayCallback $= (sequence_ =<< readIORef actions)
G.addTimerCallback 10 (timerAction $ do
G.clearColor $= G.Color4 0 0 0 0
G.clear [G.ColorBuffer]
sequence_ . reverse =<< readIORef actions
join $ readIORef action
G.lineWidth $= 1.0
ss1 <- readIORef str
ss2 <- readIORef str2
zipWithM_ (printString (-2.8)) [-1800, -1600 .. 0] (reverse ss1 ++ ss2)
{-
printString (-2.5) (-1800) . concat =<< readIORef str
zipWithM_ (printString (-2.5)) [-1600, -1400 .. 0] =<< readIORef str2
-}
swapBuffers)
G.reshapeCallback $= Just (\size -> G.viewport $= (G.Position 0 0, size))
let f = Field{
fCoordinates = CoordCenter,
fLayers = layers,
fAction = action,
fActions = actions,
fString = str,
fString2 = str2,
fWidth = w,
fHeight = h,
fInputtext = inputtext
}
G.keyboardMouseCallback $= Just (keyboardProc f)
return f
printString :: GLfloat -> GLfloat -> String -> IO ()
printString x y str =
preservingMatrix $ do
G.scale (0.0005 :: GLfloat) 0.0005 0.0005
G.clearColor $= G.Color4 0 0 0 0
G.color (G.Color4 0 1 0 0 :: G.Color4 GLfloat)
w <- G.stringWidth G.Roman "Stroke font"
G.translate (G.Vector3 (x * fromIntegral w)
y 0 :: G.Vector3 GLfloat)
G.renderString G.Roman str
timerAction :: IO a -> IO ()
timerAction act = do
_ <- act
G.addTimerCallback 10 $ timerAction act
-- data InputType = XInput | End | Timer
closeField :: Field -> IO ()
closeField _ = return ()
waitField :: Field -> IO ()
waitField = const $ return ()
topleft, center :: Field -> IO ()
topleft = const $ return ()
center = const $ return ()
coordinates :: Field -> IO Coordinates
coordinates = return . fCoordinates
fieldSize :: Field -> IO (Double, Double)
fieldSize = const $ return (0, 0)
--------------------------------------------------------------------------------
forkField :: Field -> IO () -> IO ThreadId
forkField _f = forkIO
flushField :: Field -> Bool -> IO a -> IO a
flushField _f _real act = act
fieldColor :: Field -> Layer -> Color -> IO ()
fieldColor _f _l _clr = return ()
--------------------------------------------------------------------------------
drawLine :: Field -> Layer -> Double -> Color -> Position -> Position -> IO ()
drawLine f _ w c p q = do
atomicModifyIORef_ (fActions f) (makeLineAction f p q c w :)
-- G.addTimerCallback 1 $ makeLineAction p q c
-- swapBuffers
flush
makeLineAction :: Field -> Position -> Position -> Color -> Double -> IO ()
makeLineAction f p q c w = preservingMatrix $ do
G.lineWidth $= fromRational (toRational w)
G.color $ colorToColor4 c -- (G.Color4 1 0 0 0 :: G.Color4 GLfloat)
renderPrimitive Lines $ mapM_ vertex [
positionToVertex3 f p,
positionToVertex3 f q ]
colorToColor4 :: Color -> G.Color4 GLfloat
colorToColor4 (RGB r g b) = G.Color4
(fromIntegral r / 255) (fromIntegral g / 255) (fromIntegral b / 255) 0
colorToColor4 _ = error "colorToColor4: not implemented"
makeCharacterAction :: Field -> [Position] -> Color -> Color -> Double -> IO ()
makeCharacterAction f ps c lc lw =
preservingMatrix $ do
G.color $ colorToColor4 c
renderPrimitive Triangles $
mapM_ (vertex . positionToVertex3 f . posToPosition) $
triangleToPositions $
toTriangles $ map positionToPos ps
-- renderPrimitive Polygon $ mapM_ (vertex . positionToVertex3 f) ps
G.lineWidth $= fromRational (toRational lw)
G.color $ colorToColor4 lc
renderPrimitive LineLoop $ mapM_ (vertex . positionToVertex3 f) ps
type Pos = (Double, Double)
triangleToPositions :: [(Pos, Pos, Pos)] -> [Pos]
triangleToPositions [] = []
triangleToPositions ((a, b, c) : rest) = a : b : c : triangleToPositions rest
positionToPos :: Position -> Pos
positionToPos (Center x y) = (x, y)
positionToPos _ = error "positionToPos: not implemented"
posToPosition :: Pos -> Position
posToPosition (x, y) = Center x y
positionToVertex3 :: Field -> Position -> Vertex2 GLfloat
positionToVertex3 f (Center x y) =
Vertex2 (fromRational $ toRational x / fromIntegral (fWidth f))
(fromRational $ toRational y / fromIntegral (fHeight f))
positionToVertex3 _ _ = error "positionToVertex3: not implemented"
writeString :: Field -> Layer -> String -> Double -> Color -> Position ->
String -> IO ()
writeString f _ _fname size clr (Center x_ y_) str =
atomicModifyIORef_ (fActions f) (action :)
where
action = preservingMatrix $ do
let size' = size / 15
ratio = 7 * fromIntegral (fHeight f) -- 2000
x_ratio = ratio / fromIntegral (fWidth f)
y_ratio = ratio / fromIntegral (fHeight f)
x = x_ratio * fromRational (toRational $ x_ / size')
y = y_ratio * fromRational (toRational $ y_ / size')
-- s = 0.0005 * fromRational (toRational size')
s = 1 / ratio * fromRational (toRational size')
G.color $ colorToColor4 clr
G.scale (s :: GLfloat) (s :: GLfloat) (s :: GLfloat)
G.clearColor $= G.Color4 0 0 0 0
G.translate (G.Vector3 x y 0 :: G.Vector3 GLfloat)
G.renderString G.Roman str
writeString _ _ _ _ _ _ _ = error "writeString: not implemented"
drawImage :: Field -> Layer -> FilePath -> Position -> Double -> Double -> IO ()
drawImage _f _ _fp _pos _w _h = return ()
fillRectangle :: Field -> Layer -> Position -> Double -> Double -> Color -> IO ()
fillRectangle _f _ _p _w _h _clr = return ()
fillPolygon :: Field -> Layer -> [Position] -> Color -> Color -> Double -> IO ()
fillPolygon f _ ps clr lc lw =
atomicModifyIORef_ (fActions f) (makeCharacterAction f ps clr lc lw :)
--------------------------------------------------------------------------------
drawCharacter :: Field -> Character -> Color -> Color -> [Position] -> Double -> IO ()
drawCharacter f _ fclr clr sh lw = writeIORef (fAction f) $
makeCharacterAction f sh fclr clr lw
drawCharacterAndLine :: Field -> Character -> Color -> Color -> [Position] ->
Double -> Position -> Position -> IO ()
drawCharacterAndLine f _ fclr clr sh lw p q = writeIORef (fAction f) $ do
makeLineAction f p q clr lw
makeCharacterAction f sh fclr clr lw
clearCharacter :: Character -> IO ()
clearCharacter ch = character ch $ return ()
--------------------------------------------------------------------------------
outputString :: Field -> String -> IO ()
outputString f = atomicModifyIORef_ (fString2 f) . (:)
oninputtext :: Field -> (String -> IO Bool) -> IO ()
oninputtext = writeIORef . fInputtext
onclick, onrelease :: Field -> (Int -> Double -> Double -> IO Bool) -> IO ()
onclick _ _ = return ()
onrelease _ _ = return ()
ondrag :: Field -> (Int -> Double -> Double -> IO ()) -> IO ()
ondrag _ _ = return ()
onmotion :: Field -> (Double -> Double -> IO ()) -> IO ()
onmotion _ _ = return ()
onkeypress :: Field -> (Char -> IO Bool) -> IO ()
onkeypress _ _ = return ()
ontimer :: Field -> Int -> IO Bool -> IO ()
ontimer _ _ _ = return ()
keyboardProc :: Field -> G.Key -> G.KeyState -> G.Modifiers -> G.Position -> IO ()
keyboardProc f (G.Char '\r') G.Down _ _ = do
str <- readIORef (fString f)
atomicModifyIORef_ (fString2 f) (reverse str ++)
writeIORef (fString f) [""]
continue <- ($ concat str) =<< readIORef (fInputtext f)
unless continue G.leaveMainLoop
keyboardProc f (G.Char '\b') G.Down _ _ =
atomicModifyIORef_ (fString f) $ \s -> case s of
[""] -> [""]
s -> case last s of
"" -> init (init s) ++ [init $ last $ init s]
_ -> init s ++ [init $ last s]
keyboardProc f (G.Char c) state _ _
| state == G.Down = atomicModifyIORef_ (fString f) (`addToTail` c)
| otherwise = return ()
keyboardProc _ _ _ _ _ = return ()
addToTail :: [String] -> Char -> [String]
addToTail strs c
| null strs = error "bad"
| length (last strs) < 50 = init strs ++ [last strs ++ [c]]
| otherwise = strs ++ [[c]]