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glualint-1.28.0: tests/golden/data/output/issue-148.lua

local normalSounds = {Sound("honk1.wav"), Sound("honk2.wav"), Sound("honk3.wav"), Sound("honk4.wav")}
render.DrawBeam(self.StartPos - norm, -- Start
    self.EndPos, -- End
    64 * (1 - self.Life), -- Width
    texcoord, -- Start tex coord
    texcoord + self.Length / 128, -- End tex coord
    Color(
    -- Color (optional)
    Lerp(self.Life, 255, 50), Lerp(self.Life, 100, 50), 255, 255))

function a()
    return 1, 2, 3, 4, 5
end

-- format: multiline
local normalSounds = {
    Sound(
        "honk1.wav"
    ),
    Sound(
        "honk2.wav"
    ),
    Sound(
        "honk3.wav"
    ),
    Sound(
        "honk4.wav"
    )
}

-- format: multiline
render.DrawBeam(
    self.StartPos - norm,  -- Start
    self.EndPos,  -- End
    64 * (1 - self.Life),  -- Width
    texcoord,  -- Start tex coord
    texcoord + self.Length / 128,  -- End tex coord
    Color(
        -- Color (optional)
        Lerp(
            self.Life, 
            255, 
            50
        ), 
        Lerp(
            self.Life, 
            100, 
            50
        ), 
        255, 
        255
    )
)

-- format: multiline
function a()
    return 1, 2, 3, 4, 5
end

-- format: multiline
for a in 1, 2, 3, 4, 5 do
    print(a)
end

--[[ format: multiline ]]
local normalSounds = {
    Sound(
        "honk1.wav"
    ),
    Sound(
        "honk2.wav"
    ),
    Sound(
        "honk3.wav"
    ),
    Sound(
        "honk4.wav"
    )
}

--[[
format: multiline
]]
render.DrawBeam(
    self.StartPos - norm,  -- Start
    self.EndPos,  -- End
    64 * (1 - self.Life),  -- Width
    texcoord,  -- Start tex coord
    texcoord + self.Length / 128,  -- End tex coord
    Color(
        -- Color (optional)
        Lerp(
            self.Life, 
            255, 
            50
        ), 
        Lerp(
            self.Life, 
            100, 
            50
        ), 
        255, 
        255
    )
)

local normalSounds = {Sound("honk1.wav"), Sound("honk2.wav"), Sound("honk3.wav"), Sound("honk4.wav")}
render.DrawBeam(self.StartPos - norm, -- Start
    self.EndPos, -- End
    64 * (1 - self.Life), -- Width
    texcoord, -- Start tex coord
    texcoord + self.Length / 128, -- End tex coord
    Color(
    -- Color (optional)
    Lerp(self.Life, 255, 50), Lerp(self.Life, 100, 50), 255, 255))

function a()
    return 1, 2, 3, 4, 5
end

for a in 1, 2, 3, 4, 5 do
    print(a)
end