glualint-1.26.0: tests/golden/data/input/issue-148.lua
local normalSounds = {
Sound("honk1.wav"),
Sound("honk2.wav"),
Sound("honk3.wav"),
Sound("honk4.wav")
}
render.DrawBeam(
self.StartPos - norm, -- Start
self.EndPos, -- End
64 * (1 - self.Life), -- Width
texcoord, -- Start tex coord
texcoord + self.Length / 128, -- End tex coord
Color( -- Color (optional)
Lerp(
self.Life,
255,
50
),
Lerp(
self.Life,
100,
50
),
255,
255
)
)
function a()
return 1, 2, 3, 4, 5
end
-- format: multiline
local normalSounds = {
Sound("honk1.wav"),
Sound("honk2.wav"),
Sound("honk3.wav"),
Sound("honk4.wav")
}
// format: multiline
render.DrawBeam(
self.StartPos - norm, -- Start
self.EndPos, -- End
64 * (1 - self.Life), -- Width
texcoord, -- Start tex coord
texcoord + self.Length / 128, -- End tex coord
Color( -- Color (optional)
Lerp(
self.Life,
255,
50
),
Lerp(
self.Life,
100,
50
),
255,
255
)
)
-- format: multiline
function a()
return 1, 2, 3, 4, 5
end
-- format: multiline
for a in 1, 2, 3, 4, 5 do
print(a)
end
--[[ format: multiline ]]
local normalSounds = {
Sound("honk1.wav"),
Sound("honk2.wav"),
Sound("honk3.wav"),
Sound("honk4.wav")
}
/*
format: multiline
*/
render.DrawBeam(
self.StartPos - norm, -- Start
self.EndPos, -- End
64 * (1 - self.Life), -- Width
texcoord, -- Start tex coord
texcoord + self.Length / 128, -- End tex coord
Color( -- Color (optional)
Lerp(
self.Life,
255,
50
),
Lerp(
self.Life,
100,
50
),
255,
255
)
)
local normalSounds = {
Sound("honk1.wav"),
Sound("honk2.wav"),
Sound("honk3.wav"),
Sound("honk4.wav")
}
render.DrawBeam(
self.StartPos - norm, -- Start
self.EndPos, -- End
64 * (1 - self.Life), -- Width
texcoord, -- Start tex coord
texcoord + self.Length / 128, -- End tex coord
Color( -- Color (optional)
Lerp(
self.Life,
255,
50
),
Lerp(
self.Life,
100,
50
),
255,
255
)
)
function a()
return 1, 2, 3, 4, 5
end
for a in 1, 2, 3, 4, 5 do
print(a)
end