gloss-1.8.0.1: Graphics/Gloss/Internals/Render/Common.hs
{-# OPTIONS_HADDOCK hide #-}
module Graphics.Gloss.Internals.Render.Common where
import Graphics.Gloss.Internals.Interface.Backend
import Graphics.Rendering.OpenGL (($=))
import qualified Graphics.Rendering.OpenGL.GL as GL
import Unsafe.Coerce
import Data.IORef
-- | The OpenGL library doesn't seem to provide a nice way convert
-- a Float to a GLfloat, even though they're the same thing
-- under the covers.
--
-- Using realToFrac is too slow, as it doesn't get fused in at
-- least GHC 6.12.1
--
gf :: Float -> GL.GLfloat
{-# INLINE gf #-}
gf x = unsafeCoerce x
-- | Used for similar reasons to above
gsizei :: Int -> GL.GLsizei
{-# INLINE gsizei #-}
gsizei x = unsafeCoerce x
-- | Perform a rendering action setting up the coords first
renderAction
:: Backend a
=> IORef a
-> IO ()
-> IO ()
renderAction backendRef action
= do
GL.matrixMode $= GL.Projection
GL.preservingMatrix
$ do
-- setup the co-ordinate system
GL.loadIdentity
(sizeX, sizeY) <- getWindowDimensions backendRef
let (sx, sy) = (fromIntegral sizeX / 2, fromIntegral sizeY / 2)
GL.ortho (-sx) sx (-sy) sy 0 (-100)
-- draw the world
GL.matrixMode $= GL.Modelview 0
action
GL.matrixMode $= GL.Projection
GL.matrixMode $= GL.Modelview 0