gloss-1.13.2.2: gloss.cabal
Name: gloss
Version: 1.13.2.2
License: MIT
License-file: LICENSE
Author: Ben Lippmeier
Maintainer: benl@ouroborus.net
Build-Type: Simple
Cabal-Version: >=1.10
Stability: stable
Category: Graphics
Homepage: http://gloss.ouroborus.net
Bug-reports: gloss@ouroborus.net
Description:
Gloss hides the pain of drawing simple vector graphics behind a nice data type and
a few display functions. Gloss uses OpenGL under the hood, but you won't need to
worry about any of that. Get something cool on the screen in under 10 minutes.
Synopsis:
Painless 2D vector graphics, animations and simulations.
source-repository head
type: git
location: https://github.com/benl23x5/gloss
source-repository this
type: git
tag: v1.13.0.0
location: https://github.com/benl23x5/gloss
Flag GLUT
Description: Enable the GLUT backend
Default: True
Flag GLFW
Description: Enable the GLFW backend
Default: False
Library
Build-Depends:
base >= 4.8 && < 5
, ghc-prim
, bmp == 1.2.*
, bytestring == 0.11.*
, containers >= 0.5 && < 0.7
, gloss-rendering == 1.13.*
, GLUT == 2.7.*
, OpenGL >= 2.12 && < 3.1
ghc-options:
-O2
-Wall
Default-Language:
Haskell2010
Exposed-modules:
Graphics.Gloss
Graphics.Gloss.Data.Bitmap
Graphics.Gloss.Data.Color
Graphics.Gloss.Data.Controller
Graphics.Gloss.Data.Display
Graphics.Gloss.Data.Picture
Graphics.Gloss.Data.Point
Graphics.Gloss.Data.Point.Arithmetic
Graphics.Gloss.Data.Vector
Graphics.Gloss.Data.ViewPort
Graphics.Gloss.Data.ViewState
Graphics.Gloss.Geometry.Angle
Graphics.Gloss.Geometry.Line
Graphics.Gloss.Interface.Pure.Display
Graphics.Gloss.Interface.Pure.Animate
Graphics.Gloss.Interface.Pure.Simulate
Graphics.Gloss.Interface.Pure.Game
Graphics.Gloss.Interface.IO.Animate
Graphics.Gloss.Interface.IO.Display
Graphics.Gloss.Interface.IO.Interact
Graphics.Gloss.Interface.IO.Simulate
Graphics.Gloss.Interface.IO.Game
Graphics.Gloss.Interface.Environment
Other-modules:
Graphics.Gloss.Internals.Color
Graphics.Gloss.Internals.Interface.Animate.State
Graphics.Gloss.Internals.Interface.Animate.Timing
Graphics.Gloss.Internals.Interface.Backend.Types
Graphics.Gloss.Internals.Interface.Callback
Graphics.Gloss.Internals.Interface.Common.Exit
Graphics.Gloss.Internals.Interface.Debug
Graphics.Gloss.Internals.Interface.Event
Graphics.Gloss.Internals.Interface.Simulate.Idle
Graphics.Gloss.Internals.Interface.Simulate.State
Graphics.Gloss.Internals.Interface.ViewState.KeyMouse
Graphics.Gloss.Internals.Interface.ViewState.Motion
Graphics.Gloss.Internals.Interface.ViewState.Reshape
Graphics.Gloss.Internals.Interface.Window
Graphics.Gloss.Internals.Interface.Display
Graphics.Gloss.Internals.Interface.Animate
Graphics.Gloss.Internals.Interface.Interact
Graphics.Gloss.Internals.Interface.Simulate
Graphics.Gloss.Internals.Interface.Game
Graphics.Gloss.Internals.Interface.Backend
If flag(GLUT)
CPP-Options: -DWITHGLUT
Other-modules:
Graphics.Gloss.Internals.Interface.Backend.GLUT
-- NOTE: GLUT is still required for text rendering, and must be initialized
-- on Linux platforms. Thus, the GLFW backend still requires GLUT.
If flag(GLFW)
Build-Depends:
GLFW-b >= 1.4.1.0 && < 2
CPP-Options: -DWITHGLFW
Other-modules:
Graphics.Gloss.Internals.Interface.Backend.GLFW
-- vim: nospell