gloss-1.13.2.2: Graphics/Gloss/Internals/Interface/Animate/State.hs
{-# OPTIONS_HADDOCK hide #-}
module Graphics.Gloss.Internals.Interface.Animate.State
( State (..)
, stateInit )
where
-- | Animation State
data State
= State
{
-- | Whether the animation is running.
stateAnimate :: !Bool
-- | How many times we've entered the animation loop.
, stateAnimateCount :: !Integer
-- | Whether this is the first frame of the animation.
, stateAnimateStart :: !Bool
-- | Number of msec the animation has been running for
, stateAnimateTime :: !Double
-- | The time when we entered the display callback for the current frame.
, stateDisplayTime :: !Double
, stateDisplayTimeLast :: !Double
-- | Clamp the minimum time between frames to this value (in seconds)
-- Setting this to < 10ms probably isn't worthwhile.
, stateDisplayTimeClamp :: !Double
-- | The time when the last call to the users render function finished.
, stateGateTimeStart :: !Double
-- | The time when displayInWindow last finished (after sleeping to clamp fps).
, stateGateTimeEnd :: !Double
-- | How long it took to draw this frame
, stateGateTimeElapsed :: !Double }
stateInit :: State
stateInit
= State
{ stateAnimate = True
, stateAnimateCount = 0
, stateAnimateStart = True
, stateAnimateTime = 0
, stateDisplayTime = 0
, stateDisplayTimeLast = 0
, stateDisplayTimeClamp = 0.01
, stateGateTimeStart = 0
, stateGateTimeEnd = 0
, stateGateTimeElapsed = 0 }