gloss-examples-1.9.3.1: picture/Visibility/Geometry/Segment.hs
module Geometry.Segment
( Segment
, translateSegment
, splitSegmentsOnY
, splitSegmentsOnX
, chooseSplitX)
where
import Graphics.Gloss
import Graphics.Gloss.Geometry.Line
import Data.Maybe
import Data.Function
import qualified Data.Vector.Unboxed as V
-- | A line segement in the 2D plane.
type Segment = (Int, (Float, Float), (Float, Float))
-- | Translate both endpoints of a segment.
translateSegment :: Float -> Float -> Segment -> Segment
translateSegment tx ty (n, (x1, y1), (x2, y2))
= (n, (x1 + tx, y1 + ty), (x2 + tx, y2 + ty))
-- | Split segments that cross the line y = y0, for some y0.
splitSegmentsOnY :: Float -> V.Vector Segment -> V.Vector Segment
splitSegmentsOnY y0 segs
= let
-- TODO: we only need to know IF the seg crosse the line here,
-- not the actual intersection point. Do a faster test.
(segsCross, segsOther)
= V.unstablePartition
(\(_, p1, p2) -> isJust $ intersectSegHorzLine p1 p2 y0)
segs
-- TODO: going via lists here is bad.
splitCrossingSeg :: Segment -> V.Vector Segment
splitCrossingSeg (n, p1, p2)
= let Just pCross = intersectSegHorzLine p1 p2 y0
in V.fromList [(n, p1, pCross), (n, pCross, p2)]
-- TODO: vector append requires a copy.
in segsOther V.++ (V.concat $ map splitCrossingSeg $ V.toList segsCross)
-- | Split segments that cross the line x = x0, for some x0.
splitSegmentsOnX :: Float -> V.Vector Segment -> V.Vector Segment
splitSegmentsOnX x0 segs
= let
-- TODO: we only need to know IF the seg crosse the line here,
-- not the actual intersection point. Do a faster test.
(segsCross, segsOther)
= V.unstablePartition
(\(_, p1, p2) -> isJust $ intersectSegVertLine p1 p2 x0)
segs
-- TODO: going via lists here is bad.
splitCrossingSeg :: Segment -> V.Vector Segment
splitCrossingSeg (n, p1, p2)
= let Just pCross = intersectSegVertLine p1 p2 x0
in V.fromList [(n, p1, pCross), (n, pCross, p2)]
-- TODO: vector append requires a copy.
in segsOther V.++ (V.concat $ map splitCrossingSeg $ V.toList segsCross)
-- | Decide where to split the plane.
-- TODO: We're just taking the first point of the segment in the middle of the vector.
-- It might be better to base the split on:
-- - the closest segment
-- - the widest sgement
-- - the one closes to the middle of the field.
-- - some combination of above.
--
chooseSplitX :: V.Vector Segment -> Float
chooseSplitX segments
= let Just (_, (x1, _), _) = segments V.!? (V.length segments `div` 2)
in x1