module World where
import Graphics.Gloss
import Graphics.Gloss.Interface.Simulate
import System.Random
import Community
import Cell
maxSteps = 30
-- The World consists of a Community and a random number generator.
-- (The RNG is a model of chaos or hand-of-god.)
data World
= World Community StdGen Int
deriving (Show)
-- The initial world
genesis :: World
genesis
= World [Cell (0,0) 30 0] (mkStdGen 1023) 0
-- Seeding the prng means every run is identical.
-- To get different runs, need to use gen <- getStdGen in main :: IO()
-- and pass gen in as an argument. Edit Main.hs accordingly.
genesis' :: StdGen -> World
genesis' gen
= World [Cell (0,0) 30 0] gen 0
-- Consume some random numbers to advance the simulation
evolve :: ViewPort -> Float -> World -> World
evolve vp step world@(World comm gen steps)
| steps < maxSteps
= let (genThis, genNext) = split gen
(genA, genS) = split genThis
angles = randomRs (0.0, 2*pi) genA
scales = randomRs (0.7, 0.9) genS
in World (generation comm angles scales) genNext (steps + 1)
| otherwise
= world
-- Converting the world to a picture is just converting the community component
render :: World -> Picture
render (World comm gen steps)
= Color (makeColor 0.3 0.3 0.6 1.0)
$ Community.render comm