gloss-algorithms-1.9.3.1: Graphics/Gloss/Algorithms/RayCast.hs
{-# LANGUAGE PatternGuards, RankNTypes #-}
-- | Various ray casting algorithms.
module Graphics.Gloss.Algorithms.RayCast
( castSegIntoCellularQuadTree
, traceSegIntoCellularQuadTree)
where
import Graphics.Gloss.Data.Picture
import Graphics.Gloss.Data.Quad
import Graphics.Gloss.Data.Extent
import Graphics.Gloss.Data.QuadTree
import Data.List
import Data.Function
-- | The quadtree contains cells of unit extent (NetHack style).
-- Given a line segement (P1-P2) through the tree, get the cell
-- closest to P1 that intersects the segment, if any.
--
-- TODO: This currently uses a naive algorithm. It just calls
-- `traceSegIntoCellularQuadTree` and sorts the results
-- to get the one closest to P1. It'd be better to do a
-- proper walk over the tree in the direction of the ray.
--
castSegIntoCellularQuadTree
:: forall a
. Point -- ^ (P1) Starting point of seg.
-> Point -- ^ (P2) Final point of seg.
-> Extent -- ^ Extent convering the whole tree.
-> QuadTree a -- ^ The tree.
-> Maybe (Point, Extent, a) -- ^ Intersection point, extent of cell, value of cell (if any).
castSegIntoCellularQuadTree p1 p2 extent tree
| cells@(_:_) <- traceSegIntoCellularQuadTree p1 p2 extent tree
, c : _ <- sortBy ((compareDistanceTo p1) `on` (\(a, _, _) -> a) ) cells
= Just c
| otherwise
= Nothing
compareDistanceTo :: Point -> Point -> Point -> Ordering
compareDistanceTo p0 p1 p2
= let d1 = distance p0 p1
d2 = distance p0 p2
in compare d1 d2
distance :: Point -> Point -> Float
distance (x1, y1) (x2, y2)
= let xd = x2 - x1
yd = y2 - y1
in sqrt (xd * xd + yd * yd)
-- | The quadtree contains cells of unit extent (NetHack style).
-- Given a line segment (P1-P2) through the tree, return the list of cells
-- that intersect the segment.
--
traceSegIntoCellularQuadTree
:: forall a
. Point -- ^ (P1) Starting point of seg.
-> Point -- ^ (P2) Final point of seg.
-> Extent -- ^ Extent covering the whole tree.
-> QuadTree a -- ^ The tree.
-> [(Point, Extent, a)] -- ^ Intersection point, extent of cell, value of cell.
traceSegIntoCellularQuadTree p1 p2 extent tree
= case tree of
TNil -> []
TLeaf a
-> case intersectSegExtent p1 p2 extent of
Just pos -> [(pos, extent, a)]
Nothing -> []
TNode nw ne sw se
| touchesSegExtent p1 p2 extent
-> concat
[ traceSegIntoCellularQuadTree p1 p2 (cutQuadOfExtent NW extent) nw
, traceSegIntoCellularQuadTree p1 p2 (cutQuadOfExtent NE extent) ne
, traceSegIntoCellularQuadTree p1 p2 (cutQuadOfExtent SW extent) sw
, traceSegIntoCellularQuadTree p1 p2 (cutQuadOfExtent SE extent) se ]
_ -> []