gl-0.9: generated-src/Graphics/GL/Ext/NV/BindlessMultiDrawIndirect.hs
-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.BindlessMultiDrawIndirect (
-- * Extension Support
gl_NV_bindless_multi_draw_indirect
-- * GL_NV_bindless_multi_draw_indirect
, glMultiDrawArraysIndirectBindlessNV
, glMultiDrawElementsIndirectBindlessNV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/bindless_multi_draw_indirect.txt GL_NV_bindless_multi_draw_indirect> extension is available.
gl_NV_bindless_multi_draw_indirect :: Bool
gl_NV_bindless_multi_draw_indirect = member "GL_NV_bindless_multi_draw_indirect" extensions
{-# NOINLINE gl_NV_bindless_multi_draw_indirect #-}
-- | Usage: @'glMultiDrawArraysIndirectBindlessNV' mode indirect drawCount stride vertexBufferCount@
glMultiDrawArraysIndirectBindlessNV :: MonadIO m => GLenum -> Ptr () -> GLsizei -> GLsizei -> GLint -> m ()
glMultiDrawArraysIndirectBindlessNV = ffienumPtrVsizeisizeiintIOV glMultiDrawArraysIndirectBindlessNVFunPtr
glMultiDrawArraysIndirectBindlessNVFunPtr :: FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> GLint -> IO ())
glMultiDrawArraysIndirectBindlessNVFunPtr = unsafePerformIO (getProcAddress "glMultiDrawArraysIndirectBindlessNV")
{-# NOINLINE glMultiDrawArraysIndirectBindlessNVFunPtr #-}
-- | Usage: @'glMultiDrawElementsIndirectBindlessNV' mode type indirect drawCount stride vertexBufferCount@
glMultiDrawElementsIndirectBindlessNV :: MonadIO m => GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLint -> m ()
glMultiDrawElementsIndirectBindlessNV = ffienumenumPtrVsizeisizeiintIOV glMultiDrawElementsIndirectBindlessNVFunPtr
glMultiDrawElementsIndirectBindlessNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLint -> IO ())
glMultiDrawElementsIndirectBindlessNVFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElementsIndirectBindlessNV")
{-# NOINLINE glMultiDrawElementsIndirectBindlessNVFunPtr #-}