gl-0.9: generated-src/Graphics/GL/Ext/IMG/MultisampledRenderToTexture.hs
-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.IMG.MultisampledRenderToTexture (
-- * Extension Support
gl_IMG_multisampled_render_to_texture
-- * GL_IMG_multisampled_render_to_texture
, glFramebufferTexture2DMultisampleIMG
, glRenderbufferStorageMultisampleIMG
, pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
, pattern GL_MAX_SAMPLES_IMG
, pattern GL_RENDERBUFFER_SAMPLES_IMG
, pattern GL_TEXTURE_SAMPLES_IMG
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
-- | Checks that the <https://www.khronos.org/registry/gles/extensions/IMG/IMG_multisampled_render_to_texture.txt GL_IMG_multisampled_render_to_texture> extension is available.
gl_IMG_multisampled_render_to_texture :: Bool
gl_IMG_multisampled_render_to_texture = member "GL_IMG_multisampled_render_to_texture" extensions
{-# NOINLINE gl_IMG_multisampled_render_to_texture #-}
-- | Usage: @'glFramebufferTexture2DMultisampleIMG' target attachment textarget texture level samples@
glFramebufferTexture2DMultisampleIMG :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> m ()
glFramebufferTexture2DMultisampleIMG = ffienumenumenumuintintsizeiIOV glFramebufferTexture2DMultisampleIMGFunPtr
glFramebufferTexture2DMultisampleIMGFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ())
glFramebufferTexture2DMultisampleIMGFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture2DMultisampleIMG")
{-# NOINLINE glFramebufferTexture2DMultisampleIMGFunPtr #-}
-- | Usage: @'glRenderbufferStorageMultisampleIMG' target samples internalformat width height@
glRenderbufferStorageMultisampleIMG :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorageMultisampleIMG = ffienumsizeienumsizeisizeiIOV glRenderbufferStorageMultisampleIMGFunPtr
glRenderbufferStorageMultisampleIMGFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageMultisampleIMGFunPtr = unsafePerformIO (getProcAddress "glRenderbufferStorageMultisampleIMG")
{-# NOINLINE glRenderbufferStorageMultisampleIMGFunPtr #-}
pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
pattern GL_MAX_SAMPLES_IMG = 0x9135
pattern GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
pattern GL_TEXTURE_SAMPLES_IMG = 0x9136