gl-0.9: generated-src/Graphics/GL/Ext/EXT/BaseInstance.hs
-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.BaseInstance (
-- * Extension Support
gl_EXT_base_instance
-- * GL_EXT_base_instance
, glDrawArraysInstancedBaseInstanceEXT
, glDrawElementsInstancedBaseInstanceEXT
, glDrawElementsInstancedBaseVertexBaseInstanceEXT
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
-- | Checks that the GL_EXT_base_instance extension is available.
gl_EXT_base_instance :: Bool
gl_EXT_base_instance = member "GL_EXT_base_instance" extensions
{-# NOINLINE gl_EXT_base_instance #-}
-- | Usage: @'glDrawArraysInstancedBaseInstanceEXT' mode first count instancecount baseinstance@
--
-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.
--
-- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawArraysInstancedBaseInstance'.
glDrawArraysInstancedBaseInstanceEXT :: MonadIO m => GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> m ()
glDrawArraysInstancedBaseInstanceEXT = ffienumintsizeisizeiuintIOV glDrawArraysInstancedBaseInstanceEXTFunPtr
glDrawArraysInstancedBaseInstanceEXTFunPtr :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ())
glDrawArraysInstancedBaseInstanceEXTFunPtr = unsafePerformIO (getProcAddress "glDrawArraysInstancedBaseInstanceEXT")
{-# NOINLINE glDrawArraysInstancedBaseInstanceEXTFunPtr #-}
-- | Usage: @'glDrawElementsInstancedBaseInstanceEXT' mode count type indices instancecount baseinstance@
--
-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.
--
-- The length of @indices@ should be @count@.
--
-- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawElementsInstancedBaseInstance'.
glDrawElementsInstancedBaseInstanceEXT :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> m ()
glDrawElementsInstancedBaseInstanceEXT = ffienumsizeienumPtrVsizeiuintIOV glDrawElementsInstancedBaseInstanceEXTFunPtr
glDrawElementsInstancedBaseInstanceEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLuint -> IO ())
glDrawElementsInstancedBaseInstanceEXTFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedBaseInstanceEXT")
{-# NOINLINE glDrawElementsInstancedBaseInstanceEXTFunPtr #-}
-- | Usage: @'glDrawElementsInstancedBaseVertexBaseInstanceEXT' mode count type indices instancecount basevertex baseinstance@
--
-- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'.
--
-- The length of @indices@ should be @count@.
--
-- This command is an alias for 'Graphics.GL.Internal.Shared.glDrawElementsInstancedBaseVertexBaseInstance'.
glDrawElementsInstancedBaseVertexBaseInstanceEXT :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> m ()
glDrawElementsInstancedBaseVertexBaseInstanceEXT = ffienumsizeienumPtrVsizeiintuintIOV glDrawElementsInstancedBaseVertexBaseInstanceEXTFunPtr
glDrawElementsInstancedBaseVertexBaseInstanceEXTFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr () -> GLsizei -> GLint -> GLuint -> IO ())
glDrawElementsInstancedBaseVertexBaseInstanceEXTFunPtr = unsafePerformIO (getProcAddress "glDrawElementsInstancedBaseVertexBaseInstanceEXT")
{-# NOINLINE glDrawElementsInstancedBaseVertexBaseInstanceEXTFunPtr #-}