gl-0.9: generated-src/Graphics/GL/Ext/ANGLE/TranslatedShaderSource.hs
-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ANGLE.TranslatedShaderSource (
-- * Extension Support
gl_ANGLE_translated_shader_source
-- * GL_ANGLE_translated_shader_source
, glGetTranslatedShaderSourceANGLE
, pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
-- | Checks that the <https://www.khronos.org/registry/gles/extensions/ANGLE/ANGLE_translated_shader_source.txt GL_ANGLE_translated_shader_source> extension is available.
gl_ANGLE_translated_shader_source :: Bool
gl_ANGLE_translated_shader_source = member "GL_ANGLE_translated_shader_source" extensions
{-# NOINLINE gl_ANGLE_translated_shader_source #-}
-- | Usage: @'glGetTranslatedShaderSourceANGLE' shader bufsize length source@
--
-- The length of @length@ should be @1@.
glGetTranslatedShaderSourceANGLE :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
glGetTranslatedShaderSourceANGLE = ffiuintsizeiPtrsizeiPtrcharIOV glGetTranslatedShaderSourceANGLEFunPtr
glGetTranslatedShaderSourceANGLEFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())
glGetTranslatedShaderSourceANGLEFunPtr = unsafePerformIO (getProcAddress "glGetTranslatedShaderSourceANGLE")
{-# NOINLINE glGetTranslatedShaderSourceANGLEFunPtr #-}
pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0