gl-0.4: dist/build/autogen/Graphics/GL/Raw/Extension/NV/FramebufferMultisampleCoverage.hs
-- This file was automatically generated.
{-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Raw.Extension.NV.FramebufferMultisampleCoverage (
-- * Extension Support
gl_NV_framebuffer_multisample_coverage
-- * GL_NV_framebuffer_multisample_coverage
, glRenderbufferStorageMultisampleCoverageNV
, pattern GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV
, pattern GL_MULTISAMPLE_COVERAGE_MODES_NV
, pattern GL_RENDERBUFFER_COLOR_SAMPLES_NV
, pattern GL_RENDERBUFFER_COVERAGE_SAMPLES_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Raw.Internal.FFI
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
import System.IO.Unsafe
-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/NV/framebuffer_multisample_coverage.txt GL_NV_framebuffer_multisample_coverage> extension is available.
gl_NV_framebuffer_multisample_coverage :: Bool
gl_NV_framebuffer_multisample_coverage = member "GL_NV_framebuffer_multisample_coverage" extensions
{-# NOINLINE gl_NV_framebuffer_multisample_coverage #-}
-- | Usage: @'glRenderbufferStorageMultisampleCoverageNV' target coverageSamples colorSamples internalformat width height@
--
-- The parameter @target@ is a @RenderbufferTarget@.
--
-- The parameter @internalformat@ is a @PixelInternalFormat@.
glRenderbufferStorageMultisampleCoverageNV :: MonadIO m => GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorageMultisampleCoverageNV = ffienumsizeisizeienumsizeisizeiIOV glRenderbufferStorageMultisampleCoverageNVFunPtr
glRenderbufferStorageMultisampleCoverageNVFunPtr :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageMultisampleCoverageNVFunPtr = unsafePerformIO (getProcAddress "glRenderbufferStorageMultisampleCoverageNV")
{-# NOINLINE glRenderbufferStorageMultisampleCoverageNVFunPtr #-}
pattern GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11
pattern GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12
pattern GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10
pattern GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB