gl-0.4: dist/build/autogen/Graphics/GL/Raw/Extension/ANDROID/ExtensionPackEs31a.hs
-- This file was automatically generated.
{-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Raw.Extension.ANDROID.ExtensionPackEs31a (
-- * Extension Support
gl_ANDROID_extension_pack_es31a
-- * GL_ANDROID_extension_pack_es31a
, module Graphics.GL.Raw.Extension.KHR.Debug
, module Graphics.GL.Raw.Extension.KHR.TextureCompressionAstcLdr
, module Graphics.GL.Raw.Extension.KHR.BlendEquationAdvanced
, module Graphics.GL.Raw.Extension.OES.SampleShading
, module Graphics.GL.Raw.Extension.OES.SampleVariables
, module Graphics.GL.Raw.Extension.OES.ShaderImageAtomic
, module Graphics.GL.Raw.Extension.OES.ShaderMultisampleInterpolation
, module Graphics.GL.Raw.Extension.OES.TextureStencil8
, module Graphics.GL.Raw.Extension.OES.TextureStorageMultisample2dArray
, module Graphics.GL.Raw.Extension.EXT.CopyImage
, module Graphics.GL.Raw.Extension.EXT.DrawBuffersIndexed
, module Graphics.GL.Raw.Extension.EXT.GeometryShader
, module Graphics.GL.Raw.Extension.EXT.GpuShader5
, module Graphics.GL.Raw.Extension.EXT.PrimitiveBoundingBox
, module Graphics.GL.Raw.Extension.EXT.ShaderIoBlocks
, module Graphics.GL.Raw.Extension.EXT.TessellationShader
, module Graphics.GL.Raw.Extension.EXT.TextureBorderClamp
, module Graphics.GL.Raw.Extension.EXT.TextureBuffer
, module Graphics.GL.Raw.Extension.EXT.TextureCubeMapArray
, module Graphics.GL.Raw.Extension.EXT.TextureSRGBDecode
) where
import Data.Set
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Extension.KHR.Debug
import Graphics.GL.Raw.Extension.KHR.TextureCompressionAstcLdr
import Graphics.GL.Raw.Extension.KHR.BlendEquationAdvanced
import Graphics.GL.Raw.Extension.OES.SampleShading
import Graphics.GL.Raw.Extension.OES.SampleVariables
import Graphics.GL.Raw.Extension.OES.ShaderImageAtomic
import Graphics.GL.Raw.Extension.OES.ShaderMultisampleInterpolation
import Graphics.GL.Raw.Extension.OES.TextureStencil8
import Graphics.GL.Raw.Extension.OES.TextureStorageMultisample2dArray
import Graphics.GL.Raw.Extension.EXT.CopyImage
import Graphics.GL.Raw.Extension.EXT.DrawBuffersIndexed
import Graphics.GL.Raw.Extension.EXT.GeometryShader
import Graphics.GL.Raw.Extension.EXT.GpuShader5
import Graphics.GL.Raw.Extension.EXT.PrimitiveBoundingBox
import Graphics.GL.Raw.Extension.EXT.ShaderIoBlocks
import Graphics.GL.Raw.Extension.EXT.TessellationShader
import Graphics.GL.Raw.Extension.EXT.TextureBorderClamp
import Graphics.GL.Raw.Extension.EXT.TextureBuffer
import Graphics.GL.Raw.Extension.EXT.TextureCubeMapArray
import Graphics.GL.Raw.Extension.EXT.TextureSRGBDecode
-- | Checks that the GL_ANDROID_extension_pack_es31a extension is available.
gl_ANDROID_extension_pack_es31a :: Bool
gl_ANDROID_extension_pack_es31a = member "GL_ANDROID_extension_pack_es31a" extensions
{-# NOINLINE gl_ANDROID_extension_pack_es31a #-}