gl-0.3: dist/build/autogen/Graphics/GL/Raw/Extension/NV/DepthBufferFloat.hs
-- This file was automatically generated.
{-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Raw.Extension.NV.DepthBufferFloat (
-- * Extension Support
gl_NV_depth_buffer_float
-- * GL_NV_depth_buffer_float
, glClearDepthdNV
, glDepthBoundsdNV
, glDepthRangedNV
, pattern GL_DEPTH32F_STENCIL8_NV
, pattern GL_DEPTH_BUFFER_FLOAT_MODE_NV
, pattern GL_DEPTH_COMPONENT32F_NV
, pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Raw.Internal.FFI
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
import System.IO.Unsafe
gl_NV_depth_buffer_float :: Bool
gl_NV_depth_buffer_float = member "GL_NV_depth_buffer_float" extensions
glClearDepthdNV :: MonadIO m => GLdouble -> m ()
glClearDepthdNV = ffidoubleIOV glClearDepthdNVFunPtr
glClearDepthdNVFunPtr :: FunPtr (GLdouble -> IO ())
glClearDepthdNVFunPtr = unsafePerformIO (getProcAddress "glClearDepthdNV")
{-# NOINLINE glClearDepthdNVFunPtr #-}
glDepthBoundsdNV :: MonadIO m => GLdouble -> GLdouble -> m ()
glDepthBoundsdNV = ffidoubledoubleIOV glDepthBoundsdNVFunPtr
glDepthBoundsdNVFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glDepthBoundsdNVFunPtr = unsafePerformIO (getProcAddress "glDepthBoundsdNV")
{-# NOINLINE glDepthBoundsdNVFunPtr #-}
glDepthRangedNV :: MonadIO m => GLdouble -> GLdouble -> m ()
glDepthRangedNV = ffidoubledoubleIOV glDepthRangedNVFunPtr
glDepthRangedNVFunPtr :: FunPtr (GLdouble -> GLdouble -> IO ())
glDepthRangedNVFunPtr = unsafePerformIO (getProcAddress "glDepthRangedNV")
{-# NOINLINE glDepthRangedNVFunPtr #-}
pattern GL_DEPTH32F_STENCIL8_NV = 0x8DAC
pattern GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF
pattern GL_DEPTH_COMPONENT32F_NV = 0x8DAB
pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD