gl-0.1: dist/build/autogen/Graphics/GL/Raw/Extension/NV/DrawTexture.hs
-- This file was automatically generated.
{-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Raw.Extension.NV.DrawTexture (
-- * Extension Support
gl_NV_draw_texture
-- * GL_NV_draw_texture
, glDrawTextureNV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Raw.Internal.FFI
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
import System.IO.Unsafe
gl_NV_draw_texture :: Bool
gl_NV_draw_texture = member "GL_NV_draw_texture" extensions
glDrawTextureNV :: MonadIO m => GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glDrawTextureNV = ffiuintuintfloatfloatfloatfloatfloatfloatfloatfloatfloatIOV glDrawTextureNVFunPtr
glDrawTextureNVFunPtr :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glDrawTextureNVFunPtr = unsafePerformIO (getProcAddress "glDrawTextureNV")
{-# NOINLINE glDrawTextureNVFunPtr #-}