gl-0.1: dist/build/autogen/Graphics/GL/Raw/Extension/IBM/VertexArrayLists.hs
-- This file was automatically generated.
{-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Raw.Extension.IBM.VertexArrayLists (
-- * Extension Support
gl_IBM_vertex_array_lists
-- * GL_IBM_vertex_array_lists
, glColorPointerListIBM
, glEdgeFlagPointerListIBM
, glFogCoordPointerListIBM
, glIndexPointerListIBM
, glNormalPointerListIBM
, glSecondaryColorPointerListIBM
, glTexCoordPointerListIBM
, glVertexPointerListIBM
, pattern GL_COLOR_ARRAY_LIST_IBM
, pattern GL_COLOR_ARRAY_LIST_STRIDE_IBM
, pattern GL_EDGE_FLAG_ARRAY_LIST_IBM
, pattern GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM
, pattern GL_FOG_COORDINATE_ARRAY_LIST_IBM
, pattern GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM
, pattern GL_INDEX_ARRAY_LIST_IBM
, pattern GL_INDEX_ARRAY_LIST_STRIDE_IBM
, pattern GL_NORMAL_ARRAY_LIST_IBM
, pattern GL_NORMAL_ARRAY_LIST_STRIDE_IBM
, pattern GL_SECONDARY_COLOR_ARRAY_LIST_IBM
, pattern GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM
, pattern GL_TEXTURE_COORD_ARRAY_LIST_IBM
, pattern GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM
, pattern GL_VERTEX_ARRAY_LIST_IBM
, pattern GL_VERTEX_ARRAY_LIST_STRIDE_IBM
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Raw.Internal.FFI
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
import System.IO.Unsafe
gl_IBM_vertex_array_lists :: Bool
gl_IBM_vertex_array_lists = member "GL_IBM_vertex_array_lists" extensions
glColorPointerListIBM :: MonadIO m => GLint -> GLenum -> GLint -> Ptr () -> GLint -> m ()
glColorPointerListIBM = ffiintenumintPtrVintIOV glColorPointerListIBMFunPtr
glColorPointerListIBMFunPtr :: FunPtr (GLint -> GLenum -> GLint -> Ptr () -> GLint -> IO ())
glColorPointerListIBMFunPtr = unsafePerformIO (getProcAddress "glColorPointerListIBM")
{-# NOINLINE glColorPointerListIBMFunPtr #-}
glEdgeFlagPointerListIBM :: MonadIO m => GLint -> Ptr GLboolean -> GLint -> m ()
glEdgeFlagPointerListIBM = ffiintPtrbooleanintIOV glEdgeFlagPointerListIBMFunPtr
glEdgeFlagPointerListIBMFunPtr :: FunPtr (GLint -> Ptr GLboolean -> GLint -> IO ())
glEdgeFlagPointerListIBMFunPtr = unsafePerformIO (getProcAddress "glEdgeFlagPointerListIBM")
{-# NOINLINE glEdgeFlagPointerListIBMFunPtr #-}
glFogCoordPointerListIBM :: MonadIO m => GLenum -> GLint -> Ptr () -> GLint -> m ()
glFogCoordPointerListIBM = ffienumintPtrVintIOV glFogCoordPointerListIBMFunPtr
glFogCoordPointerListIBMFunPtr :: FunPtr (GLenum -> GLint -> Ptr () -> GLint -> IO ())
glFogCoordPointerListIBMFunPtr = unsafePerformIO (getProcAddress "glFogCoordPointerListIBM")
{-# NOINLINE glFogCoordPointerListIBMFunPtr #-}
glIndexPointerListIBM :: MonadIO m => GLenum -> GLint -> Ptr () -> GLint -> m ()
glIndexPointerListIBM = ffienumintPtrVintIOV glIndexPointerListIBMFunPtr
glIndexPointerListIBMFunPtr :: FunPtr (GLenum -> GLint -> Ptr () -> GLint -> IO ())
glIndexPointerListIBMFunPtr = unsafePerformIO (getProcAddress "glIndexPointerListIBM")
{-# NOINLINE glIndexPointerListIBMFunPtr #-}
glNormalPointerListIBM :: MonadIO m => GLenum -> GLint -> Ptr () -> GLint -> m ()
glNormalPointerListIBM = ffienumintPtrVintIOV glNormalPointerListIBMFunPtr
glNormalPointerListIBMFunPtr :: FunPtr (GLenum -> GLint -> Ptr () -> GLint -> IO ())
glNormalPointerListIBMFunPtr = unsafePerformIO (getProcAddress "glNormalPointerListIBM")
{-# NOINLINE glNormalPointerListIBMFunPtr #-}
glSecondaryColorPointerListIBM :: MonadIO m => GLint -> GLenum -> GLint -> Ptr () -> GLint -> m ()
glSecondaryColorPointerListIBM = ffiintenumintPtrVintIOV glSecondaryColorPointerListIBMFunPtr
glSecondaryColorPointerListIBMFunPtr :: FunPtr (GLint -> GLenum -> GLint -> Ptr () -> GLint -> IO ())
glSecondaryColorPointerListIBMFunPtr = unsafePerformIO (getProcAddress "glSecondaryColorPointerListIBM")
{-# NOINLINE glSecondaryColorPointerListIBMFunPtr #-}
glTexCoordPointerListIBM :: MonadIO m => GLint -> GLenum -> GLint -> Ptr () -> GLint -> m ()
glTexCoordPointerListIBM = ffiintenumintPtrVintIOV glTexCoordPointerListIBMFunPtr
glTexCoordPointerListIBMFunPtr :: FunPtr (GLint -> GLenum -> GLint -> Ptr () -> GLint -> IO ())
glTexCoordPointerListIBMFunPtr = unsafePerformIO (getProcAddress "glTexCoordPointerListIBM")
{-# NOINLINE glTexCoordPointerListIBMFunPtr #-}
glVertexPointerListIBM :: MonadIO m => GLint -> GLenum -> GLint -> Ptr () -> GLint -> m ()
glVertexPointerListIBM = ffiintenumintPtrVintIOV glVertexPointerListIBMFunPtr
glVertexPointerListIBMFunPtr :: FunPtr (GLint -> GLenum -> GLint -> Ptr () -> GLint -> IO ())
glVertexPointerListIBMFunPtr = unsafePerformIO (getProcAddress "glVertexPointerListIBM")
{-# NOINLINE glVertexPointerListIBMFunPtr #-}
pattern GL_COLOR_ARRAY_LIST_IBM = 103072 :: GLenum
pattern GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 :: GLenum
pattern GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 :: GLenum
pattern GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 :: GLenum
pattern GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 :: GLenum
pattern GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 :: GLenum
pattern GL_INDEX_ARRAY_LIST_IBM = 103073 :: GLenum
pattern GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 :: GLenum
pattern GL_NORMAL_ARRAY_LIST_IBM = 103071 :: GLenum
pattern GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 :: GLenum
pattern GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 :: GLenum
pattern GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 :: GLenum
pattern GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 :: GLenum
pattern GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 :: GLenum
pattern GL_VERTEX_ARRAY_LIST_IBM = 103070 :: GLenum
pattern GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 :: GLenum