gl-0.1: dist/build/autogen/Graphics/GL/Raw/Extension/ARB/ShadingLanguageInclude.hs
-- This file was automatically generated.
{-# LANGUAGE ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Raw.Extension.ARB.ShadingLanguageInclude (
-- * Extension Support
gl_ARB_shading_language_include
-- * GL_ARB_shading_language_include
, glCompileShaderIncludeARB
, glDeleteNamedStringARB
, glGetNamedStringARB
, glGetNamedStringivARB
, glIsNamedStringARB
, glNamedStringARB
, pattern GL_NAMED_STRING_LENGTH_ARB
, pattern GL_NAMED_STRING_TYPE_ARB
, pattern GL_SHADER_INCLUDE_ARB
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Raw.Internal.FFI
import Graphics.GL.Raw.Internal.Proc
import Graphics.GL.Raw.Types
import System.IO.Unsafe
gl_ARB_shading_language_include :: Bool
gl_ARB_shading_language_include = member "GL_ARB_shading_language_include" extensions
glCompileShaderIncludeARB :: MonadIO m => GLuint -> GLsizei -> Ptr GLchar -> Ptr GLint -> m ()
glCompileShaderIncludeARB = ffiuintsizeiPtrcharPtrintIOV glCompileShaderIncludeARBFunPtr
glCompileShaderIncludeARBFunPtr :: FunPtr (GLuint -> GLsizei -> Ptr GLchar -> Ptr GLint -> IO ())
glCompileShaderIncludeARBFunPtr = unsafePerformIO (getProcAddress "glCompileShaderIncludeARB")
{-# NOINLINE glCompileShaderIncludeARBFunPtr #-}
glDeleteNamedStringARB :: MonadIO m => GLint -> Ptr GLchar -> m ()
glDeleteNamedStringARB = ffiintPtrcharIOV glDeleteNamedStringARBFunPtr
glDeleteNamedStringARBFunPtr :: FunPtr (GLint -> Ptr GLchar -> IO ())
glDeleteNamedStringARBFunPtr = unsafePerformIO (getProcAddress "glDeleteNamedStringARB")
{-# NOINLINE glDeleteNamedStringARBFunPtr #-}
glGetNamedStringARB :: MonadIO m => GLint -> Ptr GLchar -> GLsizei -> Ptr GLint -> Ptr GLchar -> m ()
glGetNamedStringARB = ffiintPtrcharsizeiPtrintPtrcharIOV glGetNamedStringARBFunPtr
glGetNamedStringARBFunPtr :: FunPtr (GLint -> Ptr GLchar -> GLsizei -> Ptr GLint -> Ptr GLchar -> IO ())
glGetNamedStringARBFunPtr = unsafePerformIO (getProcAddress "glGetNamedStringARB")
{-# NOINLINE glGetNamedStringARBFunPtr #-}
glGetNamedStringivARB :: MonadIO m => GLint -> Ptr GLchar -> GLenum -> Ptr GLint -> m ()
glGetNamedStringivARB = ffiintPtrcharenumPtrintIOV glGetNamedStringivARBFunPtr
glGetNamedStringivARBFunPtr :: FunPtr (GLint -> Ptr GLchar -> GLenum -> Ptr GLint -> IO ())
glGetNamedStringivARBFunPtr = unsafePerformIO (getProcAddress "glGetNamedStringivARB")
{-# NOINLINE glGetNamedStringivARBFunPtr #-}
glIsNamedStringARB :: MonadIO m => GLint -> Ptr GLchar -> m GLboolean
glIsNamedStringARB = ffiintPtrcharIOboolean glIsNamedStringARBFunPtr
glIsNamedStringARBFunPtr :: FunPtr (GLint -> Ptr GLchar -> IO GLboolean)
glIsNamedStringARBFunPtr = unsafePerformIO (getProcAddress "glIsNamedStringARB")
{-# NOINLINE glIsNamedStringARBFunPtr #-}
glNamedStringARB :: MonadIO m => GLenum -> GLint -> Ptr GLchar -> GLint -> Ptr GLchar -> m ()
glNamedStringARB = ffienumintPtrcharintPtrcharIOV glNamedStringARBFunPtr
glNamedStringARBFunPtr :: FunPtr (GLenum -> GLint -> Ptr GLchar -> GLint -> Ptr GLchar -> IO ())
glNamedStringARBFunPtr = unsafePerformIO (getProcAddress "glNamedStringARB")
{-# NOINLINE glNamedStringARBFunPtr #-}
pattern GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 :: GLenum
pattern GL_NAMED_STRING_TYPE_ARB = 0x8DEA :: GLenum
pattern GL_SHADER_INCLUDE_ARB = 0x8DAE :: GLenum