packages feed

gi-gdk-3.0.18: GI/Gdk/Objects/GLContext.hs-boot

#define ENABLE_OVERLOADING (MIN_VERSION_haskell_gi_overloading(1,0,0) \
       && !defined(__HADDOCK_VERSION__))
module GI.Gdk.Objects.GLContext where

import Data.GI.Base.ShortPrelude
import qualified Data.GI.Base.ShortPrelude as SP
import qualified Data.GI.Base.Overloading as O
import qualified Prelude as P

import qualified Data.GI.Base.Attributes as GI.Attributes
import qualified Data.GI.Base.ManagedPtr as B.ManagedPtr
import qualified Data.GI.Base.GClosure as B.GClosure
import qualified Data.GI.Base.GError as B.GError
import qualified Data.GI.Base.GVariant as B.GVariant
import qualified Data.GI.Base.GValue as B.GValue
import qualified Data.GI.Base.GParamSpec as B.GParamSpec
import qualified Data.GI.Base.CallStack as B.CallStack
import qualified Data.GI.Base.Properties as B.Properties
import qualified Data.Text as T
import qualified Data.ByteString.Char8 as B
import qualified Data.Map as Map
import qualified Foreign.Ptr as FP
import qualified GHC.OverloadedLabels as OL

newtype GLContext = GLContext (ManagedPtr GLContext)
instance GObject GLContext where
class (GObject o, O.IsDescendantOf GLContext o) => IsGLContext o
instance (GObject o, O.IsDescendantOf GLContext o) => IsGLContext o
instance O.HasParentTypes GLContext
#if ENABLE_OVERLOADING
data GLContextDisplayPropertyInfo
#endif
#if ENABLE_OVERLOADING
data GLContextSharedContextPropertyInfo
#endif
#if ENABLE_OVERLOADING
data GLContextWindowPropertyInfo
#endif
#if ENABLE_OVERLOADING
data GLContextGetDebugEnabledMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextGetDisplayMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextGetForwardCompatibleMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextGetRequiredVersionMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextGetSharedContextMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextGetUseEsMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextGetVersionMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextGetWindowMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextIsLegacyMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextMakeCurrentMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextRealizeMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextSetDebugEnabledMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextSetForwardCompatibleMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextSetRequiredVersionMethodInfo
#endif
#if ENABLE_OVERLOADING
data GLContextSetUseEsMethodInfo
#endif