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ghcup-0.1.40.0: lib-tui/GHCup/Brick/Common.hs

{-# LANGUAGE DataKinds         #-}
{-# LANGUAGE FlexibleContexts  #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE TypeApplications  #-}
{-# LANGUAGE RankNTypes        #-}
{-# LANGUAGE ViewPatterns      #-}
{-# OPTIONS_GHC -Wno-unused-record-wildcards #-}
{-# OPTIONS_GHC -Wno-unused-matches #-}
{-# OPTIONS_GHC -Wno-missing-signatures #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE TemplateHaskell   #-}
{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE InstanceSigs #-}
{-# LANGUAGE PatternSynonyms #-}

{-
This module contains common values used across the library. Crucially it contains two important types for the brick app:

- Name: List all resources (widgets) used by the app. see https://github.com/jtdaugherty/brick/blob/master/docs/guide.rst#resource-names
- Mode: Use to dispatch events and drawings. see: https://github.com/jtdaugherty/brick/issues/476#issuecomment-1629151920

-}

module GHCup.Brick.Common  (
  installedSign,
  setSign,
  notInstalledSign,
  checkBoxSelectedSign,
  showKey,
  showMod,
  keyToWidget,
  separator,
  frontwardLayer,
  enableScreenReader,
  zoom,
  defaultAppSettings,
  lr,
  showAllVersions,
  Name(..),
  Mode(..),
  BrickData(..),
  BrickSettings(..),
  ResourceId (
      UrlEditBox, SetCheckBox, IsolateEditBox, ForceCheckBox, AdditionalEditBox
    , TargetGhcEditBox, BootstrapGhcEditBox, HadrianGhcEditBox, JobsEditBox, BuildConfigEditBox
    , PatchesEditBox, CrossTargetEditBox, AddConfArgsEditBox, OvewrwiteVerEditBox
    , BuildFlavourEditBox, BuildSystemEditBox, OkButton, AdvanceInstallButton
    , CompileGHCButton, CompileHLSButton, CabalProjectEditBox
    , CabalProjectLocalEditBox, UpdateCabalCheckBox, GitRefEditBox
    , BootstrapGhcSelectBox, HadrianGhcSelectBox, ToolVersionBox
  ) ) where

import           GHCup.List ( ListResult )
import           GHCup.Prelude ( isWindows )
import           GHCup.Types ( Tool, KeyCombination (KeyCombination) )
import Data.List (intercalate)
import           Prelude                 hiding ( appendFile )
import qualified Graphics.Vty                  as Vty
import           Optics.TH (makeLenses)
import           Optics.Lens (toLensVL)
import qualified Brick
import qualified Brick.Widgets.Border as Border
import Brick ((<+>))
import qualified Data.Text as T
import qualified Brick.Widgets.Center as Brick
import qualified Brick.Widgets.Border.Style as Border

-- We could use regular ADTs but different menus share the same options.
-- example: all of ghcup compile ghc, ghcup compile hls, ghcup install cabal, etc...
-- all have a --set, --force, etc... common arguments. If we went for the ADT we'd end up
-- with SetCompileHLSOption, SetCompileGHCOption, SetInstallCabalOption, etc...
-- which isn't terrible, but verbose enough to reject it.

-- | A newtype for labeling resources in menus. It is bundled along with pattern synonyms
newtype ResourceId = ResourceId Int deriving (Eq, Ord, Show)

pattern OkButton :: ResourceId
pattern OkButton = ResourceId 0
pattern AdvanceInstallButton :: ResourceId
pattern AdvanceInstallButton = ResourceId 100
pattern CompileGHCButton :: ResourceId
pattern CompileGHCButton = ResourceId 101
pattern CompileHLSButton :: ResourceId
pattern CompileHLSButton = ResourceId 102

pattern UrlEditBox :: ResourceId
pattern UrlEditBox = ResourceId 1
pattern SetCheckBox :: ResourceId
pattern SetCheckBox = ResourceId 2
pattern IsolateEditBox :: ResourceId
pattern IsolateEditBox = ResourceId 3
pattern ForceCheckBox :: ResourceId
pattern ForceCheckBox = ResourceId 4
pattern AdditionalEditBox :: ResourceId
pattern AdditionalEditBox = ResourceId 5

pattern TargetGhcEditBox :: ResourceId
pattern TargetGhcEditBox = ResourceId 6
pattern BootstrapGhcEditBox :: ResourceId
pattern BootstrapGhcEditBox = ResourceId 7
pattern HadrianGhcEditBox :: ResourceId
pattern HadrianGhcEditBox = ResourceId 20
pattern JobsEditBox :: ResourceId
pattern JobsEditBox = ResourceId 8
pattern BuildConfigEditBox :: ResourceId
pattern BuildConfigEditBox = ResourceId 9
pattern PatchesEditBox :: ResourceId
pattern PatchesEditBox = ResourceId 10
pattern CrossTargetEditBox :: ResourceId
pattern CrossTargetEditBox = ResourceId 11
pattern AddConfArgsEditBox :: ResourceId
pattern AddConfArgsEditBox = ResourceId 12
pattern OvewrwiteVerEditBox :: ResourceId
pattern OvewrwiteVerEditBox = ResourceId 13
pattern BuildFlavourEditBox :: ResourceId
pattern BuildFlavourEditBox = ResourceId 14
pattern BuildSystemEditBox :: ResourceId
pattern BuildSystemEditBox = ResourceId 15

pattern CabalProjectEditBox  :: ResourceId
pattern CabalProjectEditBox  = ResourceId 16
pattern CabalProjectLocalEditBox  :: ResourceId
pattern CabalProjectLocalEditBox  = ResourceId 17
pattern UpdateCabalCheckBox  :: ResourceId
pattern UpdateCabalCheckBox  = ResourceId 18

pattern GitRefEditBox  :: ResourceId
pattern GitRefEditBox  = ResourceId 19

pattern BootstrapGhcSelectBox :: ResourceId
pattern BootstrapGhcSelectBox = ResourceId 21
pattern HadrianGhcSelectBox :: ResourceId
pattern HadrianGhcSelectBox = ResourceId 22

pattern ToolVersionBox :: ResourceId
pattern ToolVersionBox = ResourceId 23

-- | Name data type. Uniquely identifies each widget in the TUI.
-- some constructors might end up unused, but still is a good practise
-- to have all of them defined, just in case
data Name = AllTools                   -- ^ The main list widget
          | Singular Tool              -- ^ The particular list for each tool
          | ListItem Tool Int          -- ^ An item in list
          | KeyInfoBox                 -- ^ The text box widget with action informacion
          | TutorialBox                -- ^ The tutorial widget
          | ContextBox                 -- ^ The resource for Context Menu
          | CompileGHCBox              -- ^ The resource for CompileGHC Menu
          | AdvanceInstallBox          -- ^ The resource for AdvanceInstall Menu
          | MenuElement ResourceId     -- ^ Each element in a Menu. Resources must not be share for visible
                                       --   Menus, but MenuA and MenuB can share resources if they both are
                                       --   invisible, or just one of them is visible.

          deriving (Eq, Ord, Show)

-- | Mode type. It helps to dispatch events to different handlers.
data Mode = Navigation
          | KeyInfo
          | Tutorial
          | ContextPanel
          | AdvanceInstallPanel
          | CompileGHCPanel
          | CompileHLSPanel
          deriving (Eq, Show, Ord)

installedSign :: String
  | isWindows = "I "
  | otherwise = "✓ "

setSign :: String
  | isWindows = "IS"
  | otherwise = "✔✔"

notInstalledSign :: String
  | isWindows = "X "
  | otherwise = "✗ "

checkBoxSelectedSign :: String
  | isWindows = "Y "
  | otherwise = "✓ "


showKey :: Vty.Key -> String
showKey (Vty.KChar c) = [c]
showKey Vty.KUp = "↑"
showKey Vty.KDown = "↓"
showKey key = tail (show key)

showMod :: Vty.Modifier -> String
showMod = tail . show

-- | Given a KeyComb, produces a string widget with and user friendly text
keyToWidget :: KeyCombination -> Brick.Widget n
keyToWidget (KeyCombination key mods) = Brick.str $ intercalate "+" (showKey key : (showMod <$> mods))

-- | A section separator with max width. Looks like this:    -------- o --------
separator :: Brick.Widget n
separator = Border.hBorder <+> Brick.str " o " <+> Border.hBorder

-- | Used to create a layer on top of the main navigation widget (tutorial, info, menus...)
frontwardLayer :: T.Text -> Brick.Widget n -> Brick.Widget n
frontwardLayer layer_name =
    Brick.centerLayer
      . Brick.hLimitPercent 80
      . Brick.vLimitPercent 75
      . Brick.withBorderStyle Border.unicode
      . Border.borderWithLabel (Brick.txt layer_name)

-- | puts a cursor at the line beginning so It can be read by screen readers
enableScreenReader :: n -> Brick.Widget n -> Brick.Widget n
enableScreenReader n = Brick.putCursor n (Brick.Location (0,0))
--                     |- tip: when debugging, use Brick.showCursor instead

-- I refuse to give this a type signature.
-- | Given a lens, zoom on it. It is needed because Brick uses microlens but GHCup uses optics.
zoom l = Brick.zoom (toLensVL l)

data BrickData = BrickData
  { _lr    :: [ListResult]
  }
  deriving Show

makeLenses ''BrickData

data BrickSettings = BrickSettings { _showAllVersions :: Bool}
  --deriving Show

makeLenses ''BrickSettings

defaultAppSettings :: BrickSettings
defaultAppSettings = BrickSettings False