ghcup-0.1.40.0: lib-tui/GHCup/Brick/App.hs
{-# LANGUAGE CPP #-}
{-# LANGUAGE DataKinds #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE RankNTypes #-}
{-# OPTIONS_GHC -Wno-unused-record-wildcards #-}
{-# OPTIONS_GHC -Wno-unused-matches #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-
This module defines the brick App. The pattern is very simple:
- Pattern match on the Mode
- Dispatch drawing/events to the corresponding widget/s
In general each widget should know how to draw itself and how to handle its own events, so this
module should only contain:
- how to draw non-widget information. For example the footer
- how to change between modes (widgets aren't aware of the whole application state)
-}
module GHCup.Brick.App where
import qualified GHCup.Brick.Actions as Actions
import qualified GHCup.Brick.Attributes as Attributes
import GHCup.Brick.BrickState (BrickState (..), advanceInstallMenu, appKeys, appSettings, appState, contextMenu, mode, compileGHCMenu, compileHLSMenu)
import GHCup.Brick.Common (Mode (..), Name (..))
import qualified GHCup.Brick.Common as Common
import qualified GHCup.Brick.Widgets.KeyInfo as KeyInfo
import qualified GHCup.Brick.Widgets.Menus.Context as ContextMenu
import qualified GHCup.Brick.Widgets.Navigation as Navigation
import qualified GHCup.Brick.Widgets.Tutorial as Tutorial
import qualified GHCup.Brick.Widgets.Menu as Menu
import qualified GHCup.Brick.Widgets.Menus.AdvanceInstall as AdvanceInstall
import GHCup.List (ListResult)
import GHCup.Types (AppState (AppState, keyBindings), KeyCombination (KeyCombination), KeyBindings (..))
import qualified Brick.Focus as F
import Brick (
App (..),
AttrMap,
BrickEvent (VtyEvent),
EventM,
Widget (..),
(<=>),
)
import qualified Brick
import Control.Monad.Reader (
MonadIO (liftIO), ReaderT,
)
import Data.IORef (readIORef)
import Data.List (find, intercalate)
import Prelude hiding (appendFile)
import qualified Graphics.Vty as Vty
import qualified Data.Text as T
import Optics (Lens')
import Optics.Getter (to)
import Optics.Operators ((^.))
import Optics.Optic ((%))
import Optics.State (use)
import Optics.State.Operators ((.=))
import qualified GHCup.Brick.Widgets.Menus.CompileGHC as CompileGHC
import qualified GHCup.Brick.Widgets.Menus.CompileHLS as CompileHLS
import Control.Monad (void, when)
app :: AttrMap -> AttrMap -> App BrickState () Name
app attrs dimAttrs =
App { appDraw = drawUI dimAttrs
, appHandleEvent = eventHandler
, appStartEvent = setupVtyMode
, appAttrMap = const attrs
, appChooseCursor = Brick.showFirstCursor
}
-- | Enable mouse mode if supported by the terminal
setupVtyMode :: EventM Name BrickState ()
setupVtyMode = do
vty <- Brick.getVtyHandle
let output = Vty.outputIface vty
when (Vty.supportsMode output Vty.Mouse) $
liftIO $ Vty.setMode output Vty.Mouse True
drawUI :: AttrMap -> BrickState -> [Widget Name]
drawUI dimAttrs st =
let
footer = Brick.withAttr Attributes.helpAttr
. Brick.txtWrap
. T.pack
. foldr1 (\x y -> x <> " " <> y)
. fmap (\(KeyCombination key mods, pretty_setting, _)
-> intercalate "+" (Common.showKey key : (Common.showMod <$> mods)) <> ":" <> pretty_setting (st ^. appSettings)
)
$ Actions.keyHandlers (st ^. appKeys)
navg = Navigation.draw dimAttrs (st ^. appState) <=> footer
in case st ^. mode of
Navigation -> [navg]
Tutorial -> [Tutorial.draw (bQuit $ st ^. appKeys), navg]
KeyInfo -> [KeyInfo.draw (st ^. appKeys), navg]
ContextPanel -> [ContextMenu.draw (st ^. contextMenu), navg]
AdvanceInstallPanel -> AdvanceInstall.draw (st ^. advanceInstallMenu) ++ [navg]
CompileGHCPanel -> CompileGHC.draw (st ^. compileGHCMenu) ++ [navg]
CompileHLSPanel -> CompileHLS.draw (st ^. compileHLSMenu) ++ [navg]
-- | On q, go back to navigation.
-- On Enter, to go to tutorial
keyInfoHandler :: BrickEvent Name e -> EventM Name BrickState ()
keyInfoHandler ev = do
AppState { keyBindings = kb } <- liftIO $ readIORef Actions.settings'
case ev of
VtyEvent (Vty.EvKey Vty.KEnter _ ) -> mode .= Tutorial
VtyEvent (Vty.EvKey key mods)
| bQuit kb == KeyCombination key mods -> mode .= Navigation
_ -> pure ()
-- | On q, go back to navigation. Else, do nothing
tutorialHandler :: BrickEvent Name e -> EventM Name BrickState ()
tutorialHandler ev = do
AppState { keyBindings = kb } <- liftIO $ readIORef Actions.settings'
case ev of
VtyEvent (Vty.EvKey key mods)
| bQuit kb == KeyCombination key mods -> mode .= Navigation
_ -> pure ()
-- | Tab/Arrows to navigate.
navigationHandler :: BrickEvent Name e -> EventM Name BrickState ()
navigationHandler ev = do
AppState { keyBindings = kb } <- liftIO $ readIORef Actions.settings'
case ev of
inner_event@(VtyEvent (Vty.EvKey key mods)) ->
case find (\(key', _, _) -> key' == KeyCombination key mods) (Actions.keyHandlers kb) of
Just (_, _, handler) -> handler
Nothing -> void $ Common.zoom appState $ Navigation.handler inner_event
inner_event -> Common.zoom appState $ Navigation.handler inner_event
contextMenuHandler :: BrickEvent Name e -> EventM Name BrickState ()
contextMenuHandler ev = do
ctx <- use contextMenu
let focusedElement = ctx ^. Menu.menuFocusRingL % to F.focusGetCurrent
(KeyCombination exitKey mods) = ctx ^. Menu.menuKeyBindingsL % Menu.mKbQuitL
case (ev, focusedElement) of
(_ , Nothing) -> pure ()
(VtyEvent (Vty.EvKey k m), Just n) | k == exitKey && m == mods -> mode .= Navigation
(VtyEvent (Vty.EvKey Vty.KEnter []), Just (Common.MenuElement Common.AdvanceInstallButton) ) -> mode .= Common.AdvanceInstallPanel
(VtyEvent (Vty.EvKey Vty.KEnter []), Just (Common.MenuElement Common.CompileGHCButton) ) -> mode .= Common.CompileGHCPanel
(VtyEvent (Vty.EvKey Vty.KEnter []), Just (Common.MenuElement Common.CompileHLSButton) ) -> mode .= Common.CompileHLSPanel
_ -> Common.zoom contextMenu $ ContextMenu.handler ev
--
advanceInstallHandler :: BrickEvent Name e -> EventM Name BrickState ()
advanceInstallHandler = menuWithOverlayHandler advanceInstallMenu Actions.installWithOptions AdvanceInstall.handler
compileGHCHandler :: BrickEvent Name e -> EventM Name BrickState ()
compileGHCHandler = menuWithOverlayHandler compileGHCMenu Actions.compileGHC CompileGHC.handler
compileHLSHandler :: BrickEvent Name e -> EventM Name BrickState ()
compileHLSHandler = menuWithOverlayHandler compileHLSMenu Actions.compileHLS CompileHLS.handler
-- | Passes all events to innerHandler if an overlay is opened
-- else handles the exitKey and Enter key for the Menu's "OkButton"
menuWithOverlayHandler :: Lens' BrickState (Menu.Menu t Name)
-> (t -> ((Int, ListResult) -> ReaderT AppState IO (Either String a)))
-> (BrickEvent Name e -> EventM Name (Menu.Menu t Name) ())
-> BrickEvent Name e
-> EventM Name BrickState ()
menuWithOverlayHandler accessor action innerHandler ev = do
ctx <- use accessor
let focusedElement = ctx ^. Menu.menuFocusRingL % to F.focusGetCurrent
focusedField = (\n -> find (\x -> Brick.getName x == n) $ ctx ^. Menu.menuFieldsL) =<< focusedElement
(KeyCombination exitKey mods) = ctx ^. Menu.menuKeyBindingsL % Menu.mKbQuitL
case (ev, focusedElement, Menu.drawFieldOverlay =<< focusedField) of
(_ , Nothing, _) -> pure ()
(_ , _, Just _) -> Common.zoom accessor $ innerHandler ev
(VtyEvent (Vty.EvKey k m), Just n, _) | k == exitKey && m == mods -> mode .= ContextPanel
(VtyEvent (Vty.EvKey Vty.KEnter []), Just (MenuElement Common.OkButton), _) -> do
let iopts = ctx ^. Menu.menuStateL
when (Menu.isValidMenu ctx)
(Actions.withIOAction $ action iopts)
_ -> Common.zoom accessor $ innerHandler ev
eventHandler :: BrickEvent Name e -> EventM Name BrickState ()
eventHandler ev = do
m <- use mode
case m of
KeyInfo -> keyInfoHandler ev
Tutorial -> tutorialHandler ev
Navigation -> navigationHandler ev
ContextPanel -> contextMenuHandler ev
AdvanceInstallPanel -> advanceInstallHandler ev
CompileGHCPanel -> compileGHCHandler ev
CompileHLSPanel -> compileHLSHandler ev